Slums

Slums
By: Kido1994

The Basics: Coming to you all colorful and zombie-fied is the Black Ops 2 multiplayer map “Slums”.

What We Liked: This remake is attractive to look at and is a pretty darn good remake of the layout of the  Black Ops 2 Slums  map. It’s got Black Ops 2 zombies and a custom Raygun the Raygun III that is full auto and will destroy any group of zombies in single burst.

What We Didn’t Like: There are just stock WAW guns for the most part and this is a survival only map so there isn’t much to do after you unlock all the debris.

Final Word: It’s always fun to see multiplayer maps ported to World at War and even better when you get to kill zombies in them.

 

~Tomikaze

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Lamanai

Lamanai
By: iBarnett

So this is pretty much a update from my previous map nazi_zombie_meth with lots of fixes and added some stuff


Story: It takes place inside and around a mayan temple “Lamanai Temple” As you awake here you have come to find that this was no dream but reality and zombies were about to attack. A look in side you find that this will be no easy journey. With wall weapons hidden away and secret areas waiting to be found with signs of a element 115 lavatories within the temple.

Thanks to: – Zk (script/tuts)
                  – Treminaor (zoning help/tuts)
                  – YaPh1l (scripts)
                  – Tom_bmx (scripts)
                  – Bamskater (scripts/prefabs)
                  – Other friendly people from UGX

knowin issues: – Some zombies will get stuck on the big rock in the underground tunnel area ( best i could do with the nodes with out adding traverses )
                         – Mule kick is broken and BO quick revive is broken ( zombies stay with you )
                         – Zombies spawn sometimes in speed cola area when in power area without speed cola area being open


HINTS: – Red glowing objects are good!
            – All 5 valves are in the sane room
            – ALL WALL WEAPONS ARE HIDDEN!! (look by standard perk machines for red lights which you shoot)

**TURN OF SPECULAR MAPS IN WAW GRAPHICS SETTINGS**

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Titan Corp

Titan Corp
Version: Classic & UGX Edition By: jei9363

Classic Edition:

– Weapons will be all WAW except for Napalm Betties
– Sounds restored 
– Added Detail (Bo models)
– Zombies will not get confused in the case that a player is downstairs and the only players up-top are downed
– Zombies will slow near the cart so there’s less of them jumping trough it and walking around in it while moving
– Zombies will not group up at tour tracks and get themselves stuck
– Some invisible brushes restored
– PAP will be clearer in what you have to do
– Removed Unnecessary files 
– More Optimization
– Glitchy Looking water in Coop replaced
– Start room “buried” rock lift scenery re-implemented

Features:

Custom Perks:

Porter Punch

BO Perks:

MuleKick
Phd Flopper (no splash damage indicator)
Staminup
Deadshot Daiquiri
Quick Revive (zombies run away now)

WAW Perks:

5-hit Juggernog
Speed Cola
DoubleTap 2.0

Transportation:

Teleporter
Tour Cart
Porter Punch
Air Blowers
Elevator

Equipment:

Napalm Nancies

Extras:

PAP opening System
GIFs
Environmental Ambiance
FX Detailing
Zombie Eye Glow
BO Zombies
Zombie Hats (that fly off)
No Dogs
Some BO weapons + their upgrades
Box Location Indicator

Optimized Enough for me to play it connecting an HDMI between my ASUS laptop and my TV with no real noticable lag.

Credits:

Alerion (Black Ops Hands)
YaPh1l (Box Indicator Lights and BO ammo counter)
HexZombies (intro video)


Beta Testers:
hexzombies
Alwoke78
xXxCowmanxXx
thezombiekilla6
rambobada555555
Zombiejelly

treminaor(General Help)

tom_bmx (awesome tools)

UGX Edition:

This map features UGX Mod v1.0.3!

some bugs that where back-roomed since V2

– Zombies not registering headshots after an arm or leg falls off

– You cannot Porter out of Pack-A-Punch and cause sadness to the zombies

– Teleporter should not get stuck on cooling anymore



Adjustments

– Teleporter is now a flat rate of 1000 points.. 0 with Porter Punch!

– Decreased weaponry in waste/swamp area due to UGX MOD increasing firepower

Features:

Custom Perks:

Porter Punch

BO Perks:

MuleKick
Phd Flopper (no splash damage indicator)
Staminup
Deadshot Daiquiri


WAW Perks:

5-hit Juggernog
Speed Cola
DoubleTap 2.0

Transportation:

Teleporter
Tour Cart
Porter Punch
Air Blowers
Elevator

Extras:

PAP opening System
GIFs
Environmental Ambiance
FX Detailing
Zombie Eye Glow
BO Zombies (full complete gibbing)
No Dogs
Box Location Indicator

Optimized Enough for me to play it connecting an HDMI between my ASUS laptop and my TV with no real noticable lag.

Credits:

Alerion (Black Ops Hands)
YaPh1l (Box Indicator Lights and BO ammo counter)
HexZombies (intro video)


Beta Testers:
hexzombies
Alwoke78
xXxCowmanxXx
thezombiekilla6
rambobada555555
Zombiejelly

treminaor(General Help)

tom_bmx (awesome tools)

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Rezolution

Rezolution
By: vaporknight13

Hey everyone this is my first ever map Rezolution (yea i know the name dosent match the map) this was created with the gcz script placer hd bo2 power ups, the ugx jukebox, and 1 spot for a free random weapon power up. you are allowed to buy all 8 perks (try to keep in mind this is my first map so it isnt going to be great) and there are around 4 box locations plus a kick ass pack a punch room (i like it anyways). i focused more on gameplay than detail so you may notice that there is practically no x models or anything (again its my first map) also for the fact that i got a leakfile error and couldnt continue to work on the map because of it so this is Rezolution V1.0 and this is the final copy of the map (it has a couple bugs nothing to break the game or anything stupid like that). Enjoy And Please Give Feedback A Video Will Be Posted Soon  :) .

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Alrunyum

Alrunyum
By: animallover

(update)
I am known to most of the issues you guys will put in the comments, I wont be fixes these little problem as it is a very old map of mine and i dont care for it anymore… I just wanted to share a first map with everyone. I know its terrible in ways but it plays and works! But i welcome myself into this whole map making community 

My first ever zombies map! So be kind! Haha!  :P

Download link – http://www.mediafire.com/download/gc7jcspchivkl64/nazi_zombie_alrunyum.exe
After using radiant for a while now i’m getting used to how to use it and can now use my zones and everything else the right way. :) So i have been working on other projects but i thought i should release my first ever map.. 

So i hope you enjoy what is my first small map ‘Alrunyum’

– Just the standard weapons and perks
– Secret radio’s 
– Small map

Thanks to / prefabs 
-n123q45

Was just my testing map but i still hope you can give it a try! :)

 

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Isolation

Isolation
By: pashan

Updates:
– Bo2 Perk Shaders and Power Ups
– Double Tap 2.0
– The Real Mule Kick And Dead Shot Added
– Buyable Ending (Suggested By P0tZ)
– Menu Buttons

Features:
– 8 Perks
– New Starting Weapon
– Medium Sized Map
– Intense Game Play
– Zombie Counter

Credits:
YaPh1l = Intro Text
Mrhankey91 = Counter
Ege115 = Moving Objects
VipxRagex = Tester

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Finskiy Dom

Finskiy Dom
By: ville

My third issued map made on (Verruck) engine. Attention: some doors open through hidden objects, they must be found to open the door. Present Perks 4 Kinds of standard, Betty mine, weapons on the walls, Random box with weapons that you have to look for when a teddy bear falls out instead of weapons And there is an easter egg on the mole that opens the song. Tested One (Sorry)

I froze this project 2 times. I WAS ONLY RECENTLY ON LEISURE. I DECIDED IT ALL TO COMPLETE IT.

Map Not Big who played verrukt quickly adapts to the game. Try to leave the slider and get into the house to replenish supplies.

In this version, weapons from Black Ops 1 are added and textures are improved and processed, the cooperative is working

Enjoy the game on the Finnish landscape with your friends!

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Undead Town

Undead Town
Version: 1.3 By: RamboBadass

Update Log 1.3
 – Fixed a number of spots where you could get out of the map. Update is live on the Manager.


Update Log 1.2
*fixed buyable ending price
*added a gun…..
*moved the 3 teddys for the Thompson
*clipped some buyable debris 
*a few other things I can not remember sorry


Update Log 1.1
*Pathing issues fixed (thank you Saje)
*Added collison to a few items
*Packaged correctly lol sorry that was a epic fail
*All weapons other then WaW weapons fixed to there default ZOMBIE stats
*Prices lowered on BO guns 
*JukeBox working
*Fixed a door the was visible through a wall


Special Thanks to DualVII for a major potential infinite loop fix THANK YOU 

Thanks to Trem map is back on track should be out soon!!!! :D


hey guys iv been working on a new map (lost my files to the first) but here we go 
The setting is a small town out side of The Factory in the mountians. In 1946. You must fight your way threw the hordes to buy a ticket to leave the mountian inclosed town, with the help of the perks and PAP. The only problem is the conductor is a greedy old fool that has a high price set on his tickets. Can you survive long enough to make the money needed? 


Things map has
* Challenging Map
* buildable ending (DualVII)
* multiple power switches (DualVII)
* zombie counter
* Custom Load Screen – Thanks to HexZombies
* 10 perks with BO2 shaders – Thanks to Bamskater, JR-Imagine, ZK 
* Soul chest – Thank you BluntStuffy 
* Dig Sites – Thank you again BluntStuffy lol 
* UGX-jukebox – Thank you UGX
* hidden guns, and a hidden Tompson for Spiderbite
* customized guns- Thanks to the UGX Weapon Editor 
* PAP
* Achievements – Thanks to Don Goony
* Unsure of train ending (don’t want to copy others) ;)
* no-dogs :'( lol 
* custom textures 
* custom fx
* buyable ending Thanks TOM_BMX
* and other things stil coming
 


Big Help 
Trem,GrantDaddy,Codmoddd1234,all of UGX team. damn it I guess Treyarch
HexZombies – for the loadscreen Thanks man 
ZK – Thank you. You know why.
RedSpace200 – for a custom weapon script
Zombie Madness – for …. weapons and anims 
Lukkie1998 for weapon help and other things 

Beta Testers:
DualVII
SajeOne
GrantDaddy
Gregsta33
BluntStuffy
Alerion
Zombie Madness 
Lukkie1998
Me

If I missed anyone for any credit pm me 

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