Wanted

Wanted
By: ZeRoY

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In a totally wonky and parallel universe, Edward Richtofen, Nikolai Belinsky, Nero Blackstone & Scarlett Rhodes found themselves in a Ghost Town somewhere in Arizona where they are “Wanted” by just about everything that moves.





As the synopsys above shows this map was made with fun in mind, not cannon 🙂 – I really like the western era and a certain trilogy of movies so…

Inspired by great map like Buried or Games like Red Dead Redemption and Call of Juarez: Gunslinger, I present “WANTED” a map which should keep casual entertained but should also put the pro to the test if they want to complete the Main quest.

There are a number of side quests also and many small easter eggs for good measure.

Map took almost year to make, I started it back in March 2018, I would estimate having spent well over 1000h on this level which is as custom as it gets for BlackOps 3 Zombies!

Finally I have to thank DivineFury [https://www.artstation.com/divinefury5], modeler and animator extraordinaire who was commissioned for many of the weapons and models you will see in this map. Huge thanks to HarryBo21, IamMichael and Ardivee for the help on hard bugs. Also a big thanks to Glitching Queen for being very enthusiastic about the map and helping modding community!

Have fun and see if you can be the fastest shot in the West!



Modded content includes: Hud, Zombies, Ai, Perks, Weapons, Fxs, Models, Sounds, mechanics.
Many weapons, most directly from the era with a few more recent added for balance.



Scripting/Lua

Zeroy – Ardivee – HarryBo21 – Alexisloic21 – WillJones – Makecents – QuentinFTL
JerriGaming – Symbo – Lilrobot – Seth Norris – NateSmithZombies – Lilrifa

Weapons/Models/Animations

DivineFury – ElTitoPricus – TheSkyeLord
Elfenliedtopfans – HarryBo21 – JBird632
Erthrock – ApexModder – Paranoia D – Madgaz

Tools

DTZxPorter – Nukem – Se2Dev – Scobalula
Collie – Makecents – Blak – Aszry

Graphics

RudySPG – Pr3dat0r – Azurite

Various help/Testers

Madgaz – IamMichael – Glitching Queen- Robit – Retro – Verk0 – Hitman
Lilrobot – Alexbegt – Frosty – IceGrenade – Joe Trocious – Blueshark
Revers – Raze – Clix – eMoX Manga – Flowing – MJPWGaming

Studios

Treyarch – SledgeHammer Games – Infinity Ward – Raven – Techland Publishing

Music Credits

Johnny Cash : Rusty Cage (1991)
Ennio Morricone : Good Bad and Ugly (1967)

Extra Notes

******* DO NOT USE FAST_RESTART **********

I worked with so many great modders, if I ommited someone in the credits please get in touch!
For Streamers / Youtubers, avoid gramophone in Hotel and something to do with “115” for those copyright musics!

[streamlabs.com]

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Return to Das Herrenhaus

Return to Das Herrenhaus
By: Seth Norris

Map Download

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[Optional] Intro Fix

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Adds the missing sounds to intro cinematic for “Return to Das Herrenhaus”. The only way possible to have sound in a custom map loading screen is with a mod. This mod is not required nor needed for anything else.

A strange boarding school lies abandoned after WW2 in occupied Germany. Or is it…

– DESCRIPTION:


Das Herrenhaus is a zombie single player/Co-op map based in Der Riese style scripts and tries to capture the kino der toten feel. It represents an elite boarding school ruled by nazi scientists.

Background Story: In the last days of WW2 all communication with a strange Group 935 facility is lost. Reports speak of a boarding school ruled by a nazi officer, and identified member of the group 935, the doctor Hermann Schuster. With the war finished, the strange place was closed and abandoned. Nothing was heard of the students, professors, or even the doctor Schuster himself. A week later, somehow, some friendly faces landed inside the cursed building… The locals still remember that day, those screams, those lights…


– FEATURES
  • Complete, circular and challenging map for regular zombie games
  • WW2 and cold war era themed guns with custom PaP and working attachments
  • Optional Major EE that starts with the release of a very hard Zombie Boss
  • Secondary EE with mysterious rewards
  • And much more I don’t want to spoil

 

INTRO CINEMATIC AUDIO

https://steamcommunity.com/sharedfiles/filedetails/?id=1617936945
Due to the way the game is coded, the only possible way to have audio in the loading cinematic requires a mod, subscribe if you want that audio, the mod doesnt add or change anything else.

CREDITS

Sethnorris for mapping, code and pretty much all
[paypal.me]
Ardivee, Symbo, Harrybo21, Madgaz, Zeroy, QuentinFTL, StevieWonder87, Alexisloic21 and many more for being awesome and making this map possible.

(Description will be improved)

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Dead Castle

Dead Castle
By: Riptide

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Last Updated Dec. 2018

Description:
High in the mountains our heroes help prepare for Christmas by building a Snowglobe inside “Dead Castle”. Completing quests from the vendors in the marketplace will lead you to the items you need.

Features:
– Custom challenges
– Shooting gallery
– Trampoline
– Wall Running
– Buyable Ending

* Any Streamers/Youtubers feel free to tweet me your video. I’d love to watch =)

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The 115 Caves Ultimate

The 115 Caves Ultimate
By: Zindea

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How To:

Features:
  1. New zombie models
  2. A full easter egg
  3. Teleporters
  4. A brand new music system
  5. Musicboxes
  6. An upgrade System
  7. A lot of self made weapons that appear in no other map
  8. Over 100 weapons in the box


Credits:
Map idea: Zindea
Story writing: Zindea
Scripting: Zindea
Testing: Zindea,TheBlueFluffyGaming
Music: Zindea, TGH, Treyarch, RG Music
Perks: Zindea, HarryBO21
Weapons: El Rico, Zindea and 1 from HarryBO21

Connections to me:
Youtube: https://www.youtube.com/channel/UCvQtC6ybWYB6CTbVykDw1sA
Twitch: https://www.twitch.tv/zindea
Patreon: https://www.patreon.com/Zindea

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Dead Ship

Dead Ship
By: ZCTxCHAOSx

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ZCTxCHAOSx presents:

DEAD SHIP


Arrrgh you ready for a piratey adventure matey?
Join the crew as we set sail in search of Stede Bonnet.
The seas are rough and the challenges plenty.
Survive to the end and prove you have what it takes to become a True Pirate Captain.

-Pirate Theme

-Shooting Gallery
(Multiple tiers of rewards and UNLOCKS THE ENDGAME)

-Lots of background ambient music tracks
(Should be copyright free but if worried turn down the music slider)

-Perk Challenges

-Captain’s Curse TRAP
(Kills all zombies within a radius as you move around for 30 seconds)

-Special Weapons

-A few small optional Easter Eggs

-New Spawning System

-Nine Perks (Five of which you must earn)


THANK YOU:

iAmThatMichael (Shooting Gallery, Map Collection, Lots Of Troubleshooting, New Spawning System)
ConvictioNDR (Perk Challenges, Captain’s Curse)
Rollonmath42 (Special Weapons)
Cornrow Wallace (Suggestions, guidance)
NSmithZombies (Various Scripts)
Harry BO2 (Large Gun Pack, Weapon Boxes, Pack A Punch)
Zeroy (Flamethrower)
Erthrock (Zombie Models)
DTZxPorter (Wraith Model Exporter)
Treyarch (Mod Tools, Being Awesome!)

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Das Stahllabor

Das Stahllabor
By: Haxzerz

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Deep beneath the surface lies a high-tech underground laboratory, its primary function being researching devastatingly harmful experimental weaponry. A large portion of these research projects featured the ever lethal chemical known simply as, Nova 6.

After an alledged “accidental” mass leak of said chemical the facility and its workers have been forced into demon-like proportions. In their quest of finding the elusive artifact they’ve been searching for, our four heroes boldy venture downwards into the unknowns, prepared to face the nightmare that lurks below.

————————————————————————————————————————————–

Much like my previous map, Das Stahllabor is, by design, a challenging map. I’ve personally never been a fan of zombie maps that are just too easy (ex. Der Eisendrache) or maps that can otherwise be easily cheated with something like Dead Wire. This map is relatively close-quarter orientated, and will generally keep you on alert at all times. However, unlike my previous map, Das Stahllabor includes a full five part easter egg questline (which is driven by dialogue from the doctor himself!).

This is in addition to a couple of smaller side easter eggs and a music easter egg as well. Upon completing the main easter egg, players also have the option to escape the laboratory and end the game. For a full list of features, view the credits section down below.

Credits

Scripting & Gameplay Elements:

Abnormal202, NateSmithZombies, SomeDudesFatMom, MakeCents – Major scripting references that allowed for my own understanding / implementation of basic scripting.

NateSmithZombies – Kino-Style Teleporter, Empty Bottle Powerup, Ending, Perkaholic Reward, Perk Machine Change, Door Opening Sounds, Brutus.
JBird632 – Traversal & Music Easter Egg Prefabs
UGX-Mods – Mystery Box / Dog Spawns Prefabs
HarryBo21 – Der Riese Teleporter Prefab, PPSH PaP Camo Fix
Frost Iceforge – BO2 Death Animation, Green Zombie Eyes
RudySPG – Origins styled D-Pad HUD icon.
DTZxPorter & Ardivee – Character Voices (Voxes) Tutorial and Aliases.
Scobalula – Manual Vox Trigger Syntax
SomeDudesFatMom – Dog Round Fog, Kino-Style Box Locator, Zombie Spawn Pausing, Specific Weapon Detection
MakeCents – Soul Collectors (For those who dislike soul collectors, fear not, as they are only used as part of the Easter Egg. In other words, they aren’t just ham-fisted in.)
ZombieKid164 – Elevator
Ardivee, DTZxPorter, Graffiti, Hitmanvere – Missing Sound Aliases
Ice Grenade – Round Sound Aliases
UptownPapi25 – Electric Trap
The Indestructable Mike Pence – Richtofen 1.0 Character Model
Symbo – Richtofen 1.0 Idle Animation
Ardivee – Random Mystery Box Starting Location
iBounce – Custom Text Printing

ProRevenge’s Weapon Ports (M1911, Galil, M16, AK74U, MP40, STG-44, AN-94, Ray Gun Mark II, M1 Garand, Olympia, MSMC, China Lake, MP28, Ray Gun Mk. I Rework):

ProRevenge – Porting the Weapons.
DTZxPorter – Wraith and Kronos Tools, Weapon Settings Assistance.
Azsry – Kronos Assistance, PaP Camo Tutorial, Weapon Converter.
Collie – Improved Conversion Rig.
xSanchez78 – Conversion rig for Infinite Warfare to Black Ops III.
Lilrifa – Bullet impacts for RPK and ripping assets for the STG-44 and MP40.
HitmanVere – RPK rifle shell ejects, WPI Program that assisted with animation / rigging.
Scobalula – One Click Does Plenty Tool for Maya 2016.
HarryBo21 – Porting the animations for the AK74U, porting the models and animations for the China Lake, as well as assisting with setting up Mustang & Sally.
El Ricos & El Tito Pricus – Assistance with M1 Garand Sprinting Animations.
Treyarch – Base Assets for the Weapons.
Infinity Ward – Base Assets for the M1 Garand and MP28.

Panzer Soldat:

SomeDudesFatMom – Porting the Panzer.
DTZxPorter – Wraith and Kronos Tools.
NateSmithZombies – Boss Zombie Script Template (Brutus).

Moon Zombie Models:

Me – Porting the Moon Zombies.
DTZxPorter – Wraith and Kronos Tools.
ZeRoY – Reference Material (NRC Zombies).
Treyarch – Base Zombie Assets.

Shadows of Evil Perk Shaders (Icons):

Snprym – Porting / Creating the Shaders.
DTZxPorter – Wraith and Kronos tools.
Exofile – Assistance in Finding the Shaders.
NoobforLunch & Ice_Grenade – Perk Shader Tutorial / Download.
Treyarch – Base Assets.

HarryBo21’s Perks (PHD Flopper, Who’s Who, Electric Cherry, Widow’s Wine):

A collaboration by Harry Bo21, Lilrifa, Yen466, Madgaz, Yen, Easysk@nka, ProRevenge, DTZxPorter, Zeroy, StevieWonder87, BluntStuffy, RedSpace200, thezombieproject, Smasher248, JiffyNoodles, MZSlayer, AndyWhelen, HitmanVere, ProGamerzFTW, Scobalula, GerardS0406, PCModder, IperBreach, TomBMX, Treyarch and Activision, and AllModz.

L3akMod (Custom LUI HUD):

The D3V Team (DTZxPorter, SE2Dev, Nukem) – Developers of L3akMod, The Giant HUD Template
QuentinFTL – Map Name on Scoreboard

Music:

“Archangel” – Treyarch (Kevin Sherwood, Elena Siegman, Malukah, and Clark S. Nova)
“Long Note 3” – Kevin Macleod, incompetech.com (Royalty Free)
“Mall Music 3” – Dead Rising
Various pieces from the Ascension, Der Eisendrache, Moon, and Origins Soundtracks – Treyarch

Also a big thanks to UptownPapi25, JBird632, Madgaz Gaming, CraftDAnimations, IceGrenade, and UGO aka Wakka for their awesome mod tools tutorials as well as ACDEHDGaming’s excellent collection of tutorials.

Screenshots

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Cataclysm

Cataclysm
By: I haZzZ RabieZ's

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The Essex heavy industrial plant was conceived at the height of World War II. During which time it produced all means of weapons, from bullets to tanks. It’s location next to the ocean made it critical to the supply and delivery of Allied armor. Not long after, the factory became abandoned for several decades. In the early 21th Century, the factory was repurposed as an all purpose shipping yard, but only after a few years was bought back by the Government and once again used as a hub to produce and ship weapons. The last report from Essex indicated a shipment might have exploded while at the compound. Communications with Essex have ceased after this Cataclysm.


Any Key Features:
– Main EE
– Targets Side EE
– 140 Custom Weapons
– Additional BO2 Perks
– Napalm
– Shreiker
– Teleporting Zombie
– Jugtus
– Panzer
– Buildable Shield
– Craftable Sliquifer
– Gigantic Map
– Custom Powerups
– Claymore Wallbuy
– Care Packages

Follow me on twitter for news and updates: https://twitter.com/PshZombies

——————————————————————————————————————

If you enjoy my work, you could donate here ;D
[www.paypal.com]

Small Targets: 20, spawn out of 60 locations randomly each game
– Give 1000 points each
– Every 4, increases perk limit for all players by one
– After 5: Free Perk Drop
– After 10: Double Points becomes Triple Points
– After 15: Pap Powerups Spawn
– All 20: All perks awarded and kept throughout the game.

Bland Credits:
– Abnormal202
– Scobalula
– jdcobra1
– harry bo21
– DTZxPorter
– natesmithzombies
– death_reaper0
– elricos
– Exofile
– The Black Death
– Frost Iceforge
– Jia909
– TheSkyeLord
– ProRevenge
– raptroes
– Sp33dy
– TheSkyeLord
– SomeDudesFatMom
– ElTitoPricus
– Willjones1988
– Lethal Peelz
– ZoekMeMoar
– UltzZ
– quentin
– Legend
– John Burnette
– If I missed you hmu!

*4 Player might act weird at times.

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Agartha’s Salvation

Agartha's Salvation
By: Zindea

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Where does Agartha lie? Is it a city in the center of the earth or just a lost temple somewhere in the desert? A group of researchers traveled to an old mountain but they never came back! Travel there and discover the mystic ruins of the old ancient ritual site! Discover what the Agarthians hid from the world and destroy its power!

Agartha is waiting for you!
And you may even find objects that help you to understand the backstory!

CREDITS:
Scripting: Zindea (I scripted everything (I haven’t got any help))
Design: Zindea
Staff Animations: Zindea, Classixz
Self-Made Weapon importing: Zindea
Custom Perks: WARDOGSK93
Custom Drops: natesmithzombies

USED TOOLS:
Wraith: Sounds
LIME: Animations and 3D models

My Patreon and Stream Supporters:
Ped_UK (Patreon) //Special thanks to him

How can you help me:
https://www.patreon.com/Zindea/
https://twitch.streamlabs.com/zindea
Comments (I read every single comment)

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Little Boy

Little Boy
By: Flowing

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LITTLEBOY is a zombie map based on the style of “Nuketown zombie” (yes it’s a remake)
this map contains a feasible secret from round 14!

(No picture representative of the map because the steam workshop does not want to download them.)

/!\ Thank you for reporting all the bugs because from the output of the map I can not touch it for 2 weeks for personal reasons, thank you for your understanding. /!\

Thanks to :

– [Tester] –

– Zeroy
– Clix
– Alexisloic21
– Zephora132
– QuentionFTL
– Kleben
_________________________________

-HarryBo21 [Black ops 2/3 Weapon]
– Pro [M1911]
_________________________________

Wraith by DTZxPorter
Treyarch & Activision {model and texture}

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