Reapers Map Pack

Reapers Map Pack
Version: Knie Tief Update By: death_reaper0

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

IF AN ERROR COMES UP, JUST KEEP TRYING, THE MOD WORKS ITS JUST WAW DOING ITS THING
IF THE ERROR PERSISTS TYPE “logfile 1” INTO THE CONSOLE (WITHOUT THE “) TO SHOW THE FULL ERROR
IF THIS IS YOUR ERROR, REMOVE YOUR ANTI CHEAT

if you get an error along the lines of “Server script compile error unknown function” delete the mod completely and re install it

THIS MOD REQUIRES T4M, NO EXCEPTIONS.

THIS MOD WAS FORMALLY KNOWN AS “FORTRESS” IT IS NOW CHANGED DUE TO THE FACT THAT FORTRESS IS NO LONGER THE MAIN FOCUS OF THIS MOD, THE INSTALLED MOD IN THE MODS FOLDER WILL STILL BE “FORTRESS” HOWEVER

FAQ:

Q: my game crashes when i try to play nacht, but the other maps works
A: nacht requires t4m, its at the top of its section on this post

Q: when i try to play i get put back at the menu with an error: maps\_…
A: only certain people seem to be getting this error, im trying to fix it, there no need to clutter this post with error messages

Q: how do i save my gums?
A: there is an instruction on the gumball section stating to save and quit to save them, additionally i added a trigger on the door if you cant find the “save & quit” button  :-\

This mod will contain multiple maps, and will still be worked on over a length of time, with more features and stuff to add replay-ability
these maps will all be packed into this singular mod so they can share and track certain features

inside of these maps will be a divinium and gobblegum system that will be tracked and carries over between the maps, for more info see the gumballs section at the bottom.

THESE ARE FEATURES THAT EFFECT ALL MAPS WITHIN THE MOD, EACH MAP WILL ALSO HAVE UNIQUE FEATURES

gobblegums (bo3 styled)
weapon variants
BO3 Re-Pack-A-Punch abilities

after a gun is pack-a-punched it can be re-pack-a-punched as many times as you want, with the exceptions of wunderweapons, explosives and special weapons
these can NOT be used on boss type zombies
effects:

turned – makes a zombie an ally for a short time, ignored by other zombies as it attacks them
blast furnace – sets a zombie and all nearby zombies on fire, killing instantly
dead wire – electrocutes a zombie and spreads up to 8 others nearby
fireworks – a gun spawns from a zombie and shoots nearby zombies
thunder wall – sends nearby zombies flying into the air

Gamemodes:

original – just normal zombie rules

gungame – get a certain amount of kills to advance a gun, finish last gun to win

sharpshooter – every minute you get a random gun to survive with

one in the chamber – you get a revolver with one bullet, get a kill, get a bullet, no reserve ammo (this is your only gun)

z confirmed – the only points you can gain are from bonus points drops (50% chance a zombie will drop one)

deprived – (co-op only) players will go head to head trying to be the first to buy the buyable ending, hold use + aim to open a menu with various things to put other players at a disadvantage, including:
swap guns
taking their perks
swapping locations
disabling perk machines (only for that player)
and more… (about 10 in total, and more may come)

i have plans for more including a grief gamemode, will be added later

Extra Game Settings:

these are extra setting just to set up slight challenges and stuff

note: some of these are overwrited by gamemodes and some maps

difficulty – beginner, easy, normal, hard, veteran, keys to the city (cheat mode)
these dont change things too much, mostly just the start rounds (i plan on making veteran extremely hard later on)
they modify:
zombie speed
zombie spawn rate (time between spawns)
start points
starting zombie health (just the round one health, they add the same amount after each round in all settings)

buyable doors – normal, off, double price, all open

wallbuys – normal, off

mystery box – normal, off, 2 box (fixed to give more slots if mule kick or non weapon obtained, eg monkeys)

perks – normal, off, random locations(some perks with exceptions), wunderfizz only

GAMEMODE AND EXTRA SETTING WILL BE DISPLAYED ON GAME OVER

weapons from various cods (cod4-bo3)
custom wounder weapons
3 hit down without jugg
xp system
gun unlocking and ranking
bo3 style slide

this is a list of perks within the mod, not all maps will use them however

BANANA COLADA – sliding causes you to leave a trail of slime making zombies trip and take damage on
BLADE-O-RADE – replaces your knife with a bowie knife and deals 30x normal melee damage
BLOOD BULLETS – slowly regenerate ammo for your current weapon, clip size determins how fast and how much (wont work in infinite damage weapons)
CANDOLIER – able to carry 2 clips worth of extra ammo in all guns
CASHBACK COCKTAIL – after every purchase you get 20% of the money back
DAM-A-NADE – carry more grenades, regenerate more grenades each round end, more explosive damage
DOWNERS DELIGHT – able to use primary weapon when in last stand with full ammo and a longer bleedout time
ESTATIC ELIXIR – leave a trail of static electricity when running, stunning zombies
GUARDIAN ANGEL ALE – when hit you get a temporary godmode lasting a few seconds, then it will need to cooldown
INCINER-BRANDY – 40% chance to set a zombie on fire when shot, causing extra damage for up to 6-8 seconds
MAGNET MARGARITA – normal powerups will move towards the nearest player with this perk, stoping before reaching them to give them the option to take it or not
MIRACLE HANDS MOCHA – skip perk drinking, change powerups by giving them points
NITROGEN COOLED – zombies close to the player will slow down to a wlaking pace, and will speed up again when too far away
NO BEAR BREW – no teddy bear from box and box randomizes faster
NUKE-A-COLA – when down you will set off a nuke powerup
PACK-A-BOX – 20% chance of getting a paped weapon from the mystery box
POINT CRUSHER – earn up to 100 extra points rounded to the nearest 10 on a kill and 10% chance of 20 points on a hit
REPAIRMAN RUM – barriers are repaired twice as fast
RELAXING TEA – able to go to and from round 100 by holding aim + use, zombies will have the health of round 100 zombies, zombies spawned at round 100 will die when returning
LAZER PINT – puts a laser sight on all guns

MAPS

features:

13 perks

-juggernog
-speed cola
-double tap 2.0
-guick revive (with solo)
-stamin-up
-deadshot (wunderfizz only)
-mule kick
-tombstone (co-op only)
-electric cherry
-vulture aid
-downers delight
-banana colada
-point crusher 2.0

full easter egg with boss fight ending
napalm boss zombie
various small easter eggs hidden around the map
custom mystery box (with different animations)

Nacht der lebenden Toten

this is NOT remake of nacht, it is its original map with featues added via script, layout was not changed at all!

features
perks (jugg, speed, quick revive (solo working), doubletap 2, mule, deadshot, electric cherry)
easter egg and end game
carpenter (originally not in nacht)
pap (unlocked partway through easteregg)
custom wallbuys
no power required

this is NOT remake of nacht, it is its original map with featues added via script, layout was not changed at all!

features
perks (jugg, speed, quick revive (solo working), doubletap 2, mule, deadshot, electric cherry)
easter egg and end game
carpenter (originally not in nacht)
pap (unlocked partway through easteregg)
custom wallbuys
no power required

this is NOT remake of verruckt, it is its original map with features added via script, layout was not changed at all!

features
added perks (candolier, magnet margarita, quick revive (solo working), doubletap 2, mule, deadshot, electric cherry, vulture aid)
wunderfizz
carpenter (originally not in vurruckt)
pap (COTD STYLE, randomly teleports between 4 locations, one of which is outside the playable area)
custom wallbuys
kino/der riese style teleporter (link for each use, spawns a powerup)
special round (wont happen if power is off, take no damage for a special reward)
hacker device from moon
full easter egg ulocking the buyable ending
ending boss
revelations style weapon trading table

this is NOT remake of Shi No Numa, it is its original map with features added via script, layout was not changed at all!

features:
afterlife system
papable wunderwaffe
multiple side easter eggs
winable ending
easter egg boss
10 perks

this map was created using ideas and input from TheRelaxingEnd and myself, and an indirect sequel to saloon

there are many easter eggs to this map, heres a playlist on how a few are done
https://www.youtube.com/playlist?list=PLnYKoDM_SxCTbSG49PXDVU-FscMFzgSG-

features:
a ton of hidden easter eggs, some only i know…
a staggering TWENTY-SEVEN PERKS (breaking the previous record of 23, which was also mine xD)
easter egg ending with a special boss for the theme
custom players (russman, misty, sarah michelle gellar (COTD) and richtofen)
some wide areas (a common complaint on fortress, much easier to train now)
multiple hidden mini bosses
lots, lots more, happy hunting!

this is a remaster of my very first custom map i made over 2 years ago, lots of people wanted this to be remade and now with me actually half knowing how to do stuff, i decided to remake this

BIG THANKS TO NG CAUDLE FOR MAPPING THIS

easter egg ending
3 bosses (2 for easter egg)
10 wonderweapons from various maps (one custom)
new custom powerups

don’t really know what to say about this, got board and decided to remake this map, then just stopped, its playable, spawns are a little buggy and there is a buyable ending, play if you like but i recommend playing a gamemode, not just the map straight up

buyable ending
thundergun and scavenger in the box

this is a remake of my original map saloon, remade to include a ton of new things to do, including 4 upgradable wonderweapons, 30 perks, origins dig spots a full easter egg ending in a boss fight

BIG THANKS TO NG CAUDLE FOR MAPPING THIS

easter egg ending
major boss fight
occasional miniboss
4 custom wonderweapons
30 perks
full buried theme
buried round change/gameover music
new starting pistol

taco hell is part of a halloween update. it contains challenges to work towards unlocking a buyable ending. theres not much to say about this map as it was meant to be just part of a halloween special

GOBBLEGUMS SYSTEM

gobblegums are gumballs that can be purchased within the map and used for different enhancements, to select your gumballs go to the GUMBALL selection at the main menu, it will load up a small box map with 3 power switches and 5 red squares, the red squares let you cycle between gums to select for your pack, you may have up to five in one pack

so save your pack, just pause and hit save and quit

the switches let you spin for mega gumballs witch have much greater effects, depending on their rarity, mega, rare mega and ultra rare megas, to get these you must spend divinium on the vats,
1 vat – cost 1 divinium but only get whats in the first slot
2 vat – cost 2 diviunium and get the first 2 slots
3 vats – cost 3 divinium and get all three vats

you can also get:
a reward doubler, which gives 2 of everything else
a divinium, used for an extra spin
power boost (only when using 1 or 2 vats) which opens all vats

mega gumballs are a one time use, if you use one, you have to get another. these however can be stacked and you can have hundreds at a time!

to get divinium spend money on things within a map, the higher its price the more you can get!
you can also get 15 by completing an ingame challenge, theres a new one every game! (check in pause menu)

these are the gumballs: (there will be more in updates!)
gumballs are color coded
time based
player activated (x on keyboard, dup on controller)
round based
activated under certain circumstances
enhances perk effects

treyarch gums
these are gums from treyarch zombies that i have working so far, some effect may vary slightly from their original effects
classic gums
classic gums have an unlimited amount of uses and dont need to be obtained through vats like mega gumballs
Stock Option – use ammo from reserve instead of the clip
Coagulant – double bleedout time
In Plain Sight – zombies ignore you
Danger Closest – no explosive damage
Alchemical Antithesis – instead of every 10 points you get 1 bullet for active gun
Luck Crit – more chance of repap ammo effect
Sword Flay – knife deals 5x damage

megas
Dead of Nuclear Winter – spawn a nuke powerup
Crawl Space – turns nearby zombies into crawlers
I’m Feelin’ Lucky – spawn a random powerup
Who’s Keeping Score? – spawn a double points powerup
Unquenchable – can buy an extra perk (only used when all perk slots filled)
Pop Shocks – knifed zombies are electrocuted and spreads up to 5 zombies
Slaughter Slide – 2 explosions when sliding
Disorderly Combat – every 10 seconds you are given a random gun
aftertaste – perks are kept if you become revived
phoenix up – revive all downed allies and they keep their perks
mind blown – gibs the heads of all zombies in sight, killing them instantly

rare megas
Cache Back – spawn a max ammo powerup
Kill Joy – spawn an instakill powerup
On the House – spawn a random perk powerup
Fear in Headlights – all zombies in your view will freeze (due to a bug they still attack when close)
Undead Man Walking – all zombies will walk at a round 1 speed
Wall Power – next wall weapon you buy will be paped
Crate Power – next box weapon will be paped
temporal gift – powerups last 5x longer
bullet boost – repap your current gun (if supported)

ultra rare megas
Head Drama – all shots on zombies will do damage to the head
Secret Shopper – you can buy ammo for your active gun at any wallbuy (even wonderweapons)
Profit Sharing – Points you earn are also received by nearby players and vice versa
Killing Time – all zombies will be frozen, all zombies shot will be killed
Shopping Free – all purchases are free (because of buyable endings and other things, you need the amount of the item your buying for it to take effect
Perkaholic – all perks in the map instantly
self medication – revive yourself after getting a kill, keep perks (you will have a raygun out)
near death experience – revive downed allies just by being near them, and they keep their perks (WILL NOT WORK IN SOLO!)

custom gums (so far)

megas
Here They Rise – spawns 20 extra zombies
Dead Aim – more accuracy with deadshot
Trigger Finger – faster rate of fire with double tap

rare megas
Blood Bag – 100 aditional health with jugg (2 hits)
Extreme Conditioning – longer sprint time with staminup
Money Hungry – extra points with point crusher
Shock Theropy – double damage with electric cherry shocks
Extra Pockets – ammo regen for third weapon with mule kick
Flashed Blur – faster reload with speed cola
Medic Man – faster revive speed with quick revive
Firearm Formulation – spawn a random weapon powerup
Cash Stash – spawn a bonus points powerup
Perk Pursuing – spawn a free perk SLOT powerup (whoever picks this up has +1 perks slots for the rest of the game)
Bottomless Bullets – spawn a bottomless clip powerup
Faith Finder – spawn a godmode powerup
Racing Stripes – spawn a speed boost powerup

ultra rare megas
Loan Shark – all buys take no points, when expired half point spent are taken
Advantage Amnesia – perks will instantly randomize locations
Bullet Bucks – turns each bullet in your active gun into 50 points

ARCADE

this is still a work in progress, for now only 4 games works

in the arcade you can earn tickets and spend them on gobblegums as an alternative to divinium

the games:
gumball dropper
you are a perkaholic, move to avoid the “bad” gobblegums, when one goes off screen, you get a point, after a while they speed up making it harder and harder, for every 10 points you earn a ticket!

1962
move a helicopter and shoot enemy helicopters, every 5 kills gives a ticket, 3 misses and game over

sharpshooter
shoot random targets as fast as you can, every 5 hits gives a ticket, 3 misses and game over. they will gradually speed up until its near impossible to finish

nade toss
you get 4 grenades to try and throw into a moving hole, each one you get in give you 3 tickets

GUN SMITH

The gun smith is my equivalent of weapon kits in waw. you level up your main level and unlock the ability to then level up guns simply by getting kills with that gun once unlocked. there are 4 attachments you can put on any of these guns:

STOCK – 20 percent higher accuracy (unlocked at 250xp)
RAPID FIRE – 15 percent faster rate of fire (unlocked at 500xp)
FAST MAGS – 15 percent faster reload (unlocked at 750xp)
STOPPING POWER – 20 percent more damage (unlocked at 1000xp)

you can have up to 4 of these on all guns at a time

each kill is 1 xp for the gun. not all guns will be affected
there are a total of 28 guns to unlock and rank up

the gun smith can be found in the divinium arcade

WEAPON VARRIANTS

weapon variants can be obtained and applied in the gunsmith area within the gobblegum arcade. there are over 300 variants between all the guns. variants give abilities to the guns but only 1 can be applied per weapon. to apply one go to the weapon smith, find to gun you want to change and switch it out below the attachments.

to obtain variants you need to purchase the crate within the room for 10 keys. it will randomize a weapon then generate a variant for that weapon

keys can be earned within any map by doing any the following:
survive a round past round 5
after each revive (one per round)
every 50 headshots
every 50 kills

CREDITS

thank you to these awesome people who helped make this happen (in no particular order)
if i forgot you im sorry, let me know and i’ll add you (likely since im forgetful :p)

Treyarch
Infinity Ward
madgaz gaming
MrDunlop4
hitmanvere
Harry Bo21
MakeCents
zk
tom_bmx
various people across ugx
ugx
mrpeanut188
uk_viiper
Marvel4
alaurenc9 aka xSanchez78
DidUknowiPwn
ricko0z
NG caudle
Killer Potato
DamianoTBM

Screenshots

Videos

Killhouse [T4M]

Killhouse [T4M]
By: KhelMho

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Features

Black Ops 1 Characters w/ Player Vox

Black Ops 1/2 Perks
Black Ops 2 Hud
Black Ops 2 Nuketown Zombies
Black Ops 1 Pentagon Zombies
Black Ops 1 Styled Pause Menu
Black Ops 1 Knifing
UGX Jukebox
Ghost Weapons
Random Powerup Spawn (MOTD)
Random Powerup
Buyable Ammo
Kino Style Teleporter
Kino Style Intro
Custom Powerup Fx
Hitmarkers
Mech Boss
Napalm Boss
Limited Money
Bonus Point Powerup
Deathmachine Powerup
Zombie Blood Powerup
Zombie Counter
Pistol
 
Weapons

M9A1
.44 Magnum
MP443
P226
PDW

Submachine Gun

CBJ-MS
Ripper
K7
Vector CRB
Bizon
MTAR-X
Vepr

Assault

AK12
ARX-160
SA-805
FAD
AAC Honeybadger
MSBS
Remington R5
Maverick

Rifles
MR-28

Sniper
Lynx

Shotgun

Bulldog
MTS-255

Heavy Machinegun

Ameli
LSAT
M27-IAR

Special
Venom-X
Minigun

Credits

Community
Treyarch & Activision
UGX Mods, Modme, CustomCodMapping & P3DM

Special Thanks
BluntStuffy
DamianoTBM
Fanmagic
Gympie5
IamBEAR
Jerri13
Killer Potato
KodyBlake
Slayerbeast12
Tim Smith
xSanchez78

Aidan
Arceus
BlackJackJonnyy
Bwc66930
C.H.N
Cinnober
DidUknowiPwn
DTZxPorter
DuaLVII
Elfenliedtopfan5
F3ARxReaper666
Harry Bo21
HitmanVere
JBird632
Jei9363
KDXDARK
Lethal
MakeCents
MZslayer11
Natesmithzombies
Offthewall
PROxFTW
Ray1235
RDV
Redspace
Rollonmath42
Scriptz
Scobalula
Shippuden
SparkyMcSparks
Steviewonder
Stupid Edits
Tom Crowley
Treminaor
xXxCowmanxXx
Yaph1l

Screenshots

Desce Pro Play

Desce Pro Play
Version: Final By: EmpGeneral

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download



As I promised,here is the Final update,and with this,I say goodbye to modding and to UGX.Thanks to everyone who contributed with this project  :)


Recommended Settings
Shadows: Off
Dynamic Foliage: On
Ocean Simulation: Off
Number of corpses:Small-High
Textures: All set to Extra or High

DO NOT RESTART THE MAP
This Map Requires T4M,This is not Optional!
If the map crashes,just change all the textures from “Automatic” to anything

FEATURES

Der Eisendrache Round Sounds
Black Ops pause menu
Blood Splatter
Tranzit Pack-a-Punch
BO2 and BO3 guns
BO3 Perks 
BO3 Powerups Shaders and Models
BO3 Knife model
BO3 Round Chalk
BO3 Mystery Box (with FX)
BO3 Muzzleflashes effects
BO3 Drop FX
Crawl while down
Death and Texas
Double Pack a Punch
FOV Slider
Music Easter Egg
Origins Hud
Four Original Characters
All 4 Original Characters Viewhands
Rain(FX)
Randomized Players(with specific viewhands)



Weapons List

Apothicon Servant
AN-94
Argus
Aug
205 Becci
KN-44
KRM
Galil
Kap-40
Semtex
M1927
Man-O-War
MG08/15
MR6
Fal
Kuda
Locus
MX Garand
Pharo
Peacekeeper Mk II
PPSH-41 (Gorod Krovi)
Python
Ray Gun Mark II
RK5
RPK
RPG
Sheiva
Scorpion
SVU
Vesper
VMP
Weevil


CREDITS:

HarryBo21
Tim Smith
HitmanVere
ACG
OrangeHipHop
Ricko0z
Shippuden1592
Deper
Gogeta
asus891110 
Scobalula
Jbird632
YaPh1l
steviewonder8
Stupidedits
xSanchez78’s
TomBMX
DamianoTBM
DTZxPorter

Screenshots

Greenhouse Survive & Defuse Realism Mod 3.0

Greenhouse Survive & Defuse
Version: Realism Mod 3.0 By: BluntStuffy

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

If the map is crashing for you, read this!!!
If the map is crashing when it’s loading OR when you have weird textures/lag going on, look at this:
-Make sure you have T4m, and it’s working ( version in the bottom right of the main menu should start with  2. )
-change your texture quality settings, useally it’s best to lower them. So set all of them to ‘high’ or even ‘normal’
-make sure there’s no loose files or folders that dont belong there in the folder where the custom-mods are installed
-set the ‘corpse count’ option to ‘Tiny’

If you did all of these and it’s still not working, i’m affraid i cant do much to help you..





Greenhouse
Survive & Defuse
Realism 3.0



Finally Greenhouse with the Realism Mod 3.0 has arrived!!! Will you diffuse all the bombs, can you make it past the living trees, will you be able to unlock the underground bunker and assemble an old enemy to fight by your side? All of this and more awaits you in the Greenhouse.

 

New Realism 3.0 ( so this map as well! ) requires T4M to be able to play!!
There’s a main quest/EE wich is quite extensive, and allows you to finish the map. There’s also a few side-quests unlocking stuff like a song, but also an m2178 with incendairy rounds. So def keep your eyes open if you want to find the good stuff!


I did not put any anti cheat in the map, but if you go around noclipping opening doors etc i can pretty much guarantee you you are going to break the map or at least some features at some point! Be warned!! 
You can fully customize the game settings from easy to insane, and turn special features on/off to play the game the way you want to! Choose between 5 different character classes (Medic, Assault, Tank, Breacher & Demolitionist), pick a starting weapon and unlock achievements to earn ways to customize your weapon and or character!
The mod features about 50 guns, and each weapon has attachments for you to unlock by getting kills with that weapon. Other features of the mod are:
-BO3 panzer soldat
-Nova Crawlers
-Special zombies ( Kamikaze and Acid )
-Supply drops ( going from just points to OP special weapons, sentry guns and guard dogs )
-Easy, Normal, Hard, Insane and Realism difficulty ( last two are unlocked by prestiging ). Realism mode has no health regeneration, and plays more like an old fashionate shooter like Doom or Quake.
-Stat tracking: The Zombie Realism Mod 3.0 keeps track of just about every stat you can think of allowing you to know exactly how you are doing at all times. Wanna know how many headshots you got this game, how many times you’ve hit the mystery box, how many explosive kills you got, perks bought, downs, revives, boss kills, and many more…we keep track of all of it for you.
-Lots of smaller features like a viewmodel ammo-counter for some guns, dual wield guns (sync fire) with 3rd person anims, 4 different grenade types, custom wall buys, bo3 style pause menu, zombies can spawn in gibbed and where WaW models allow it multiple gibbing is possible and lots, lots more!!


Known bugs/glitches:
For clients the guard-dog and in-menu models have no animations. They are still functional, but will just float around. Unfortunately i’m not able to fix this :'(




Credits:
(pretty much the Realism Mod 3.0 credits, as i done most of the mapping work myself)

Credits for Greenhouse:
XJimmy33  –  Did a bit of mapping a long time ago, and did countles of test-runs with me  <3
Steviewonder87  –  Also did a bit of mapping for me, and again a lot of testing/feedback  <3
Tomikaze  –  The evil mastermind behind a lot of the gameplay mechanics in this map, i love talking through ideas and come up with new shit with you. Tom also did milions hours of testing.  <3 <3 <3

MOD Credits:
Treminaor – Huge thanks for a custom version of the UGX installer! As well as scripting help in the past and the use of the UGX-style points HUD.

UGX in general

ElTitoPricus – the player models and viewhands and also responsible for doing 90% of the weapons for this mod. Huge thanks!

MAKECENTS – tons of scripting help/advice and being an awesome and helpful guy in general!

Offthewall – dual wield viewmodel-fx, dual wield Deagle’s, some scripting help and helping out with 3rd person animations.

Whippytrout – superhero model, maya/rigging help and again being an incredibly good guy and helpful person in general!

StevieWonder87 – weapons, help and ideas and allowing us to use his map Industrial Estate for the Realism Mod! Also, going through all the pain of adapting the map for us while not even being actively modding (waw) anymore. Thanks dude!

RadimaX – made the custom menu backgrounds.

CHN – made the walking animation script, and again always being willing to help out.

DUKIP – Helped with better understanding menu scripting.

DTZxPorter and Modme and it’s tools

Aiden, Ray1235 and Scobalula for the Maya 2012 tools.

Zeroy – for the good old scripting reference.

Tudark – acid-zombie model

Mod testers:

JiffyNoodles & Nathiri – These guys are freakin’ heroes; they have tested so many versions of this mod that I am happy they still wanna talk to me : ) Their feedback was absolutely crucial to the success of this mod.

Rutenguten – mod testing

PSNtoonjuice – mod testing

ZE~Skullcrusher – mod testing

Match-Maker – mod testing

Mann – mod testing

MajorPwnege01 – mod testing

NateTheGreat987 – mod testing

MZslayer11 – mod testing

Conn6orsuper117 – mod testing

Hensot – Mod testing

Mxtxm – mod testing

TTjay123 – mod testing

Screenshots

Videos

Lab 7734

Lab 7734
By: Bashmoney100

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Needs T4M

Prologue
After surviving/escaping New York our four characters now find themselves in strange Laboratory, where the start of curing the world of the zombie apocalypse begins.

Features:

Boss Zombie (Panzer Soldat)
Custom Weapons (BO1 – Ghosts)
Zombie Counter
Black Ops 1 Perks
Black Ops 1 Hud
Custom Audio (Characters, Announcer and etc)
Black Ops 3 Leveling System
FOV Silder
Buyable Ending
And much more …

Credits:

OdoHd
RDV
ZK
Alaurenc9
BluntStuffy
Mrpeanut188
Bamskater
Scobalula
Ricko0z
KDXDARK
SpyroScope
Smasher248
Jerri13
Redspace200
Shippuden
c.h.n
CFG Factory
Treyarch
Activision
Sledgehammer Games
Infinity Ward

The Crew:

BashTheOutcast & IamTIMMEHHH (Mappers)
Voice Actors
GeekeTV (Computer Announcer)
Michael Warke (Dr. Dravis)
DSKristoff (Extra)
Icysnowseal (Isabella)
BashTheOutcast (Marcus Smith)
Ariachiba (Rosemary Parker)
Cassandra Bradford (Sarah Jay)
Nathan J Banks (Sebastian Denis)

If I missed anyone, please dm me or comment it below

Known Bugs
One barrier had a zombie that will spawn and stay confused.
Dogs will spawn in an area not unlocked yet.
The zombie counter will mess up around round 16 (because of dogs spawning with )
When Takeo/Sarah if you buy the MK14 you will get an error.

———————————————————————————————

 

PSA From BashTheOutcast


First of all, I am so happy to be finally finishing/moving on from this map. I have been messing around with this map for almost two years, from building it and tearing apart multiple times to releasing an open beta last year (which I hate), making this map have made me and better modder despite the stress it caused. Now that it complete I can move on to other projects. However, I will be doing a mega update for the map that includes: Updated Weapons List, Character/Zombie Models, A easter egg for the map and Most (if not all) bugs fixed. Anyway thanks to everyone who helped/ believed in me and the project and hope you enjoy. Also please credit me as BashTheOutcast and not Bashmoney100 if making a video.

 

 

Screenshots

Videos

Furtrelock

Furtrelock
By: gympie6

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
Furtrelock (T4M needed!)

 

First of all you need the T4M file in your cod map.
Furtrelock: created by Gympie5  — T4M Needed!!
———————————-
Credits and thank you very much for using your packs:
Pieternba2k (Support)
Shippuden1592 (All black ops 1 weapons + Zap gun & Nova Crawlers)
Jerrie13 (All blackops 2 weapons)
Bamskater (All blackops 1 perks & blackops 2 perks)
Harrybo21 (Support & raygun mark 2)
IamBEAR (Support)
AwesomePieMan (Five teleporters)
Fusorf (Blackops3 perk shaders)
Tom_BMX (Tools and axe melee weapon)
[CCM] (Freezegun)
[HOG]Rampage (Give ammo tutorial)
MakeCents (Brickwalls)
Zombiemodding
CFG Factory
UGX
———————————–
if I forgot to credit you make sure to send me a pm and I will update this list!
Enjoy the Map
———————————-
Features:
16 Perks
NovaCrawlers
6 Custom perks made by me
Double Tap 2.0
Black ops 1 Perks/weapons
Black ops 2 Perks/weapons
Hard difficulty
Five teleporters
Buyable ending
2 Custom Powerups

Powerups
Quote
– Flak Jacket: All player health is increased to 550 for 30 seconds.

– Infinite Ammo: Shoot infinite bullets until time is up.
 


Perks
Quote
– Soulbound: Increase bullet and do aura damage while standing close together (the perk will glow green),
if the reviver revives a player the player will get free 1500 points! 

– Chainbind: Be able to stun zombies with your knife or have 8% chance to stun them with a weapon.

– Vampire Endurance: Increase health while hurting zombies to a maximum of 350 + (level.round_number * 1.5)
The perk will glow red to the maximum.

– Gambling Gargoyle: Spend 1250 points every 30 seconds on items. Becarefull you lose 50 points per second to a maximum of 1500 points. If the player spend all his points while the perk is still removing points it stops and starts again after 30 seconds. Everytime you get 1250 points the perk will glow yellow for a second and blinks.

– Repair Rum: Instant building barricades.

– DemolitiBeer: 3x stronger explosion damage.
 

Beta testers:

Pieternba2k
Iron Wolf
Antokamire

If the map has some minor bugs/glitches please send a pm to me and I will try to fix them as soon as possible!
(There is a possibility the map gets more features and I will make you sure it’s the same link).
I know Vulture Aid Does not work well in Co-op.

Enjoy the mod and any feedback is always welcome!  :)

Screenshots

Videos

Devil’s Playground

Devil's Playground
Version: 1.1.2 By: AlecKeaneDUB

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Devil’s Playground (T4M Required!!)
Hello UGX, this is my first released map, or “re-released” map, I should say. Some of you may remember 114 Cabin, and this is basically my final, completed version of that. If you are new to this map, it hold lots of interesting and fun features to play around with, including the quite amazing UGX Mod v1.1. This map is intended for players looking for a good challenge with a high replay value. This is not a huge map by far, nor is it perfect in any way. This is just a fun change-up that I have been working on for a while to get just right, and want to share with the community. To start off, here’s a list of some prime features of the Devil’s Playground.
– UGX Mod 1.1:
     – Variety of weapons, including guns from Black Ops 1 & 2, Modern Warfare, and more
     – Custom UGX gamemodes and mutators
     – Custom powerups
     – Custom HUD
     – Custom Perks
     – Custom sounds and FX
     – Custom Mystery Box
– 6 perks
– Custom challenges
– Buildables
– Sharing is Caring

     – Custom perk by UGX
-Custom-made power ups
– Very hard difficulty
– Small map, but challenging to complete alone
– Dynamic difficulty

     – Challenges adjust to player count
– Lots of FX and custom scripts
– Much more for you to discover!

Change log for 1.1.2:
– Fixes to AI pathing
– Added permanent 3-hit down
– Minor bug fixes and improvements
– Minor lighting fixes

*Note: A new version of this map will be released upon feedback and more work being finished. I want to hear your thoughts, feedback, and constructive criticism. Some new key features coming in v1.2 include:
 – Boss battle ending, endorsed by a hardcore, zombie-slaying soundtrack
 – Secret perk features
 – Randomized pickup locations
 – Updated menu
 – More HUD elements for stat tracking
 – Generic bug fixes and improvements

I know I said before that this map was released at a much earlier state at a much earlier time, but that being said, this is ‘technically’ my first map, although I have some side projects as well that may or may not be released at some point. I started this map a looooong time ago, probably about 3 or 4 years ago, during which I used my small amount of spare time to learn, test, and play around with mapping and scripting…so make no mistake by assuming I’m experienced at this. 

Credits:
UGX Team – UGX Mod 1.1 and all of the wonderful help and support they give us
pcmodder – buyable script
Bluntstuffy – soul chest scripts/anims
thezombiekilla6 – energy conversion script
UGX Forum – help and answers to questions, as well as tutorials on certain subjects
*If I missed anyone, please feel free to let me know and I will be sure to include you

Screenshots

Videos

Bear Town

Bear Town
By: efzoz

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
I had this in my computer for a while, made it just for fun, I would like to keep playing with it like adding stuff, but it started to give me the “MAX PRECACHE” error (Probably because I messed up), plus bo3 mod launch made me loose interest, it is not polished so you may experience some bugs, never found any game breaking one so far.

NAZI ZOMBIE BEAR TOWN

One big room map (Kind of a box map)
Has to be played in Timed Gameplay
Uses the old UGX mode with default bo1 weapons
Beating 4 bosses and opting to ride the train leads to the last boss and after that endgame will occur automatically
This map requires t4m

Map updated due to a game crashing bug that could happen after beating the first boss.
thanks to MrWisbey for pointing it out
Map stuffs:

  – 1 ugx jukebox
  – 1 side quest
  – 1 plane that drops stuffs
  – 1 train that brings stuffs
  – 2 easter eggs
  – 2 Bear knife habilities
  – 4 places to sacrifice teddy bears
  – 5 bosses
  – 5 stores to assign teddy bears
  – 6 weapon’s blessings
  – 23 bosses’ habilities

Thanks and Credits:

BlackJackJonnyy –> YT Tutorial
ZOMB1E-KLLR –> YT Tutorial
Aidan –> Kino-Style Teleporter v2 (copied 6 script lines from there)
scriptz –> used his scripts as reference for the progress bar, using his satchel charge script fxs
BluntStuffy  –> using his soul box fx
jei9363 –> simple zipline
Eternal_Fire –> New Powerup FX
WhiteDevil –> Easy animation script
[UGX] treminaor –> easy_fx
UGX TEAM –> UGX Jukebox and FX’s
deper(by models) / shippuden1592 / jei9363 / ConvictioNDR –> buried zombies
HUGE THANKS to UGX TEAM for their amazing stuffs

Screenshots

Industrial Estate (New Realism 3.0 Version)

Industrial Estate (New Realism 3.0 Version)
By: StevieWonder87 & BluntStuffy

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Presenting the 2nd map to have the new Realism Mod 3.0 on it. StevieWonder87 provided the map & BluntStuffy supplied the Mod and the objectives.

Come enjoy Industrial Estate like never before with all of the benefits of the Realism Mod 3.0 including a new enemy boss, but be warned before taking him on you better be ready with your best guns, perks, attachments and a turret and Nano Shield couldn’t hurt either…also might be a good idea to update your last will and testament because you just might die a horrible death : )

Features:

-The Realism Mod 3.0 and all of its amazing features like character classes, leveling up, a prestige system, gun attachments, supply drops, zombie types, Juggernauts and the Panzer Soldat from BO3.

-ED209, a brand new totally awesome, totally brutal custom boss.

-A fun objective that unlocks a brand new weapon.

 

~Tomikaze

Screenshots

Videos

Nuk37own (New Realism 3.0 Version)

Nuk37own (New Realism 3.0 Version)
By: BluntStuffy

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

T4M is required to play this mod and any map with this mod on it!

Realism Mod 3.0 On NUK370WN by MikeVLC!  -V1.2-


The Realism Mod allows you to level up your character and unlock new perks and weapons/attachments while you do so! Right now this is the only map featuring this mod, but there will be more maps in the future and your character progress will transfer between maps making this the ultimate zombie-slaying experience!

You can fully customize the game settings from easy to insane, and turn special features on/off to play the game the way you want to! Choose between 5 different character classes (Medic, Assault, Tank, Breacher & Demolitionist), pick a starting weapon and unlock achievements to earn ways to customize your weapon and or character!

he mod features about 50 guns, and each weapon has attachments for you to unlock by getting kills with that weapon. Other features of the mod are:
-BO3 panzer soldat
-Juggernauts ( melee and minigun )
-Nova Crawlers
-Special zombies ( Kamikaze and Acid )
-Supply drops ( going from just points to OP special weapons, sentry guns and guard dogs )
-Easy, Normal, Hard, Insane and Realism difficulty ( last two are unlocked by prestiging ). Realism mode has no health regeneration, and plays more like an old fashionate shooter like Doom or Quake.
-Stat tracking: The Zombie Realism Mod 3.0 keeps track of just about every stat you can think of allowing you to know exactly how you are doing at all times. Wanna know how many headshots you got this game, how many times you’ve hit the mystery box, how many explosive kills you got, perks bought, downs, revives, boss kills, and many more…we keep track of all of it for you.
-Lots of smaller features like a viewmodel ammo-counter for some guns, dual wield guns (sync fire) with 3rd person anims, 4 different grenade types, custom wall buys, bo3 style pause menu, zombies can spawn in gibbed and where WaW models allow it multiple gibbing is possible and lots, lots more!!


For more information and details i suggest looking at Tomikaze’s or my youtube channel, or just get playing and find out for yourself!


CREDITS:
Tomikaze – Had the idea for seeing an updated version of the Realism mod get made as well as many of the features that went into it. He also tested the mod once or twice ; )
This whole project would not have been completed without the input and enthousiasm of you! Thanks man!

Mod contributors:

MikeVLC – letting us use NUK37OWN to introduce the mod to the community, being the first one and getting everything working with my horrible instructions! Big thanks!

Treminaor – Huge thanks for a custom version of the UGX installer! As well as scripting help in the past and the use of the UGX-style points HUD.

UGX in general

ElTitoPricus – the player models and viewhands and also responsible for doing 90% of the weapons for this mod. Huge thanks!

MAKECENTS – tons of scripting help/advice and being an awesome and helpful guy in general!

Offthewall – dual wield viewmodel-fx, dual wield Deagle’s, some scripting help and helping out with 3rd person animations.

Whippytrout
– superhero model, maya/rigging help and again being an incredibly good guy and helpful person in general!

StevieWonder87 – weapons, help and ideas and allowing us to use his map Industrial Estate for the Realism Mod! Also, going through all the pain of adapting the map for us while not even being actively modding (waw) anymore. Thanks dude!

RadimaX – made the custom menu backgrounds.

CHN – made the walking animation script, and again always being willing to help out.

XJimmy33 – testing, ideas and feedback.

DUKIP – Helped with menu scripting.

DTZxPorter and Modme

Aiden, Ray1235 and Scobalula for the Maya 2012 tools.

Zeroy – for the good old scripting reference.

Huruman – worldspawn and vision for NUK370WN.

Tudark – acid-zombie model

Mod testers:

JiffyNoodles & Nathiri – These guys are freakin’ heroes; they have tested so many versions of this mod that I am happy they still wanna talk to me : ) Their feedback was absolutely crucial to the success of this mod.

Rutenguten – mod testing

PSNtoonjuice – mod testing

ZE~Skullcrusher – mod testing

Match-Maker – mod testing

Mann – mod testing

MajorPwnege01 – mod testing

NateTheGreat987 – mod testing

MZslayer11 – mod testing

Conn6orsuper117 – mod testing

Hensot – Mod testing

Mxtxm – mod testing

There are also countless people who have contacted me personally view email and I can’t name them all but they know that they are loved 

Screenshots

Videos

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