The 115 Displacement

The 115 Displacement
By: PlutBro

There is a known pathing issue with the map, involving the 3 pink barriers near the juggernog area. If you are doing the soulboxes it is suggested to do the one upstairs first to prevent the pathing issue messing up the timeout of the soulboxes, as I was unable to disable the timeout!


 

The story is as follows:
The entire map is not as it is supposed to be, every element from the perks, weapons and even the flowers have been displaced by the element widely known as 115. You can pay the escape fee or live long enough for your fate to be given entirely to the undead.



Features:
Black ops and black ops 2 perks
Dog rounds (Everyone loves these)
Teleporters (Der Riese)
Custom Pack a punch camo
Black ops 2 starting pistol (M1911)
AK74u from Black ops 2 added thanks to HarryBo21
Buffed pack a punched raygun (Normal raygun as soulbox reward)
BluntStuffy’s Soul Boxes!
HarryBo21’s perks pack 4.0.1
Credits:
Tom_BMX (Great posts, buyable ending)
ZOMB1E-KLLR (Youtube video tutorials)
Harry Bo21 (ALL of the perks, astounding help, superb work)
ImThe115Cure (Ideas for the map)
BluntStuffy (Soul boxes, of course)
MakeCents (Fixing a dreaded ModderHelp crash!)

A tonne of youtube tutorials from a lot of different people
Minor and major help from UGX forums
A lot of help from Zombie Modding
Sorry if I missed anyone, a lot of people helped me![/color]
This is my second map! I have been working on this sucker since January!
Project discontiuned 12 July 16
 

Screenshots

Videos

GM Construct Zombies

GM Construct Zombies
By: FinalKill9175

Hello UGX, this is FinalKill (creator of Hijacked) and I am posting my fourth (fifth ever made) map to the website. It’s named GM_Construct, as its a port of the well-known ‘testing’ sandbox map named GM_Construct in the game ‘Gary’s mod’. I started making it in late October 2015, and a prototype was completed in December 2015. The map entered a private beta in January 2016, and was continuously being updated till late February 2016.  
Pretty much, you can just call it a training simulator  :P.

The name of the mod is nazi_zombie_cstruct in the mods list!

TIPS FOR PLAYING
1.To turn on the power, activate the 5 generators in the map.
2.To get the ending unlocked, activate all of the face punches.

List of Features:
-BO1 & BO2 Perks (Only Electric Cherry)
-BO1 & BO2 Ported Weapons
-A couple MW2 weapons
-A few MW3 weapons
-‘Link-up’ power.
-‘Link-up’ ending.
-Custom Powerups
-Weather (Snow)
-125,000 Point Ending
-Double Tap 2.0 (And correct model+shaders)
-Randomized Perk Rotation
-Easy to run on older or less capable machines.
-Clay mores
-Three wonder weapons: Ray gun, Scavenger, and the Blundergat


CREDITS
-All of my testers (angelbuddy3618, GMD_Atomic, redwings245, lame_link, theboss702)
-Bamskatter33 for the BO1 perks and electric cherry
-elfenliedtopfan5 for his weapon porting tutorials
-johndoe for his ‘Porting source engine maps into Cod 5’ tutorial.
-ZK for his original custom zombies map tutorials.
-Rorke for his BO1 weapons and the COTD Scavenger.
-M.A.K.E.C.E.N.T.S for the random perks.
-UGX for the weapon tool, script placer and the snowing FX.
-All of the people who contribute to the community.
-[F3AR]xReaper666 for custom powerup scripts.
-JR Imagine for the MOTD hud.
-Treyarch/Activitsion for Call of Duty 5 and BO1/BO2 assets and modding tools.
-Valve for the map layout and GM_Construct.
-Anyone else I forgot to include

Frequently Asked Questions (FAQ):
1.How do I launch the map?
-There is a button on the main menu. If it is not there, you did not install the map or launch the mod.
2.Why does co-op not work or why does the map crash?
-Make sure no other mods were previously loaded before playing my map. If not, just try again.

Screenshots

Videos

Oblivion

Oblivion
By: ReznovRevenge

Description

This is one of my four maps project, since a very long time i wanted to do this so here is, I hope you like it.


Features:
Black Ops 1 and 2 weapons (All With Original Pap Camo)
Original 4 Perks
Custom Loadscreen and Missionscreen
Easter Egg Song
Custom Game Over Theme (For The Following Map)
Custom Main Menu Theme (Dammed)






Credits:
zombie madness aka Rorke and RickoOz for the weapons
ZK and ADDICTED for their tutorials
Bamskater33 for the easter egg song
And me, for fixing some weapons, adding the pap camo and for the game over theme
(if i missing something to give credit is because i dont remember the names, but i can assure thats not mine)

Screenshots

Videos

Kri

Kri
By: SacredSlayer

Welcome to my 2nd map ever released.

My map is called Kri, no reason to it, just something random I came up with.

Kri consists of 5 very small areas with 3 wall weapons, the 4 basic WaW perks, 1 box location, and 2 weapons from multiplayer: Dp28, and Type 99 w/ bayonet. The map is very small and was intended for fast pace action with a game only lasting 40-60 minutes.

The three wall weapons can all be double pack a punched and are well worth it. 

The map is also beatable for 40,000 points.

I hope everyone enjoys this small hectic map i’ve put a lot of effort in. If any glitches are found and they are game breaking I will update the map download link with a fix if found.

Current Known Glitches:
With double upgraded weapons, buying ammo off the wall causes you to buy the original un-upgraded weapon.
That’s it.


Special Thanks:
Maturbo. For testing my map for glitches and constructive criticism, and making a bad ass map trailer.
ty brah.

All tutorials were used from ZOMB1E-KLLR’s youtube channel: https://www.youtube.com/channel/UChCOgI72XjsOedDPtRa1a0Q

Screenshots

Videos

The Last Undead House

The Last Undead House
By: gamer9294 Version: 1.1

Story:

A few years ago there was a virus called ‘Deadly-Z‘  after years and years is it impossible for the people to hide from the virus. The last man Alive had one option to survive that was in the last house standing,  we hope that he can survive it.

Features:

  • Weapon Loadout (on Start)
  • Small objectives
  • custom gun game
  • switchable difficulty modes
  • Searchbags (cod ghosts)
  • 6 Treasure Chests (magic box)
  • 4 codwaw perks:  Juggernog, Sleight of Hand, Doubletap, Quick Revive
  • Custom guns (bo1, bo2, mw2, mw1, waw)
  • Custom textures
  • Surviving rounds
  • Boss zombies
  • Powerups
  • Fieldorder (cod ghosts)
  • Perks Bank/Storage
  • Bo2 Bank
  • Easter eggs
  • Bo1 perk:  Stamin-up
  • custom perks: Stopping Power & Discount Sales
  • 2 different endgames
  • Hells Retriever/redeemer

Difficulties:

if you changed the difficulty to “Easy” then it will disabling the Boss Zombies.



Game modes:


Survival/Mission:
This Game mode is the default game mode, just survival and some objectives with endgames :)


Gun Game v1.0:
I made my own custom Gun Game, this gun game is based on kills:

extra cash (for guns) by kills:

  • Headshots
  • Boss


custom bonus drops:

  • x2
  • teddybear


x2 will double your cash for the guns to make it faster that you have a next gun.
teddybear will only works in co-op, the player that takes the teddybear keeps his gun and the other players will going 1 weapon back, this is because make it funny and more challenging to reach the last gun.


after round 14 it will also allow you to give extra cash by damage on zombies.

I know it is more based on co-op the gun game but the rule is simple, the first player that reached the last weapon wins the game.


Laststand v1.0:
I made also a gamemode:  Laststand and that is you need so long as possible to surviving in the house.

extra’s/bonus:

  • drops weapons on the floor when the game begins
  • drops each round a random stuff near the weapon drops
  • custom power switch
  • custom pack a punch


the custom power switch and pack a punch are in the house somewhere to make it easier and possible to get perks that already inside of the house.



Credits:

  • HarryBo21
  • Classifiedd
  • Marsvinking
  • YaPh1l
  • Mr. Hankey
  • 3aGl3
  • Uk_ViiPeR
  • HitmanVere
  • alaurenc9
  • my self (gamer9294)  :D

if I forget someone tell me and I will add you to the credits ;)


I hope you enjoy my new map and have fun :D


Gamer9294 8)

Screenshots

Videos

Wake Up

Wake Up
By: Terminater743

You Wake up in a room and all you can remember is being with your friend. You suddenly hear a noise which doesn’t sound all too friendly so in fear for your life you pick a gun up from the bench near you and prepared yourself for battle. Try and find out what has happened to your friend and while your at it try not to bleed on anything. 

This is my first map which I know is not that good but I will get better the map is a normal map with no unique scripting a few custom textures but not much, feel free to play solo or die with your friends your choice the zombies health and the amount of points they give has been changed.you start in a small box with two doors which lead to a small corridor each way there are a few perks and one wall gun on one corridor there is the mystery box the other PAC a punch.

Sorry about the previous error I believe I have fixed it. it woks on my computer place there is now a buyable ending so I hope it works this time and thx 

thanks to zombie-Kller for tutorials 
UGX for being able to try to make a map in the fist place
thanks to Hitmanvere (member of ugx)
sorry If I cant remember if you helped me if you did tell me and I will add you in

 

Screenshots

Videos

Pokemon Where Legends Begin

Pokemon Where Legends Begin
Version 1.2 By: josemassacre

After much longer than anticipated I give you pokemon.
I plan on revisiting the pokemon theme.
I learned how to somewhat script simple things, and I’ll just get better
So the new map will have a much lager ee and be of one game.
Back to this map.
It features Pallet Town, New Bark Town, Route 1(gen 1), and Littleroot Town
The ee cant’t be started until the power is on
turn the power on by building it
you need to find 9 pokeballs 3 per town.
some are hard to find so I added a picture you can find bits to.
The ladder is convienit but not nessisary 
the map is pretty challenging good luck.
bug
when dogs spawn with zombies it makes the zombie counter go negative
(not really a problem so i probably wont mess with it)

Features
zombies- meowth delibird electabuzz kangaskan
napalm- magmar
boss- secret
dogs – houndoom
8 perks-
Double tap does double damage and increases fire rate
SUPER STAMINUP!!!
Deadshot laser
Flopper can flop (jump from any higher ground while going prone)
9 shootable pokeballs opening the three labs
you have to shoot all three in one town and it opens one lab
Hidden-ish pack a punch
Crap tons of ported weapons (thanks to Rorke for 99 percent of them, Elfenlied for his Honeybadger)
All ported weapons can be packed and almost all have new names and custom stats
weapon trader
buildable ladder
Scrolling camo
Custom zombie models
Custom HUD
Custom points per kill
Zombie run and sprint very close to the start
Custom solo (hopefully coop) load screen
Custom start screen and music 
Custom textures
Instant nades (quizz)
End game 30000
Buildable power
Dogs ;)
Zombie Counter
soul chests
changed the amount of zombies per round.
New starting gun
special custom boss zombie
napalm zombie
easter egg to activate buyable
night time
rain

credits
weapons- rorke
asm1- bwc6693
honeybadger- elfenlied
picture puzzle- pashan
buildable power/tuts- zk
buildable ladder- byzmods
shootable door/weapontrader- makescents
custom hud/script placer- jrimagine
pokemon models- bwc6693, byzmods, models-resource, roestudio
mainmenu music- ConvictioNDR
soul chests- blunt stuffy
napalm zombie- redspace200
hitmarkers- proxftw
player respawn- yaph1l
endgame cam- holty007
impact nades- quizz
verruckt sprinters- losangeles26
end game -tom_bmx
boss zombie- paragalor
random noob question help- makescents, earth, rorke, bwc6693
beta testing- natesmithzombies, knivingcombat777
no zombie grab- steviewonder87
boknifing- RDV
rain- cinnober
knees slide- espi_thekiller

next map in progress- BO2 Grind zombies remake, had also started a verruckt map,
but since one has started one also I will probably just focus on Grind

 

Screenshots

Videos

Das Herrenhaus

Das Herrenhaus
Version 1.2 Final Update By: sethnorris

 

  • Description: Das Herrenhaus is a zombie single player/Co-op map based in Der Riese style scripts and tries to capture the kino der toten feel. It represents an elite boarding school ruled by nazi scientists.
  • Background Story: In the last days of WW2 a british paratrooper unit was sent to a remote place near the Rhine. What was told to the soldiers was that they were going to set free a boarding school ruled by a nazi officer, and identified member of the group 935, the doctor Hermann Schuster. However the destiny of that unit remains untold. Two months after, with the war finished, the strange place was closed and abandoned. Nothing was heard of the students, professors, the british soldiers or even the doctor Schuster himself. A week later, somehow, Richtofen landed the teleporter inside the cursed building… The locals still remember that night, those screams, those lights…

Features Overlook:

  • Complete, circular and challenging map for regular zombie games
  • Perfectly working Bo1 Perks with Double tap 2.0
  • WW2 and cold war era themed guns with custom PaP and working attachments
  • Optional Major EE that starts with the release of a very hard Zombie Boss
  • Secondary EE for Wonder Weapon
  • Buildables
  • And much more I don’t want to spoil

CREDITS

  • Tom Bmx: Tools and tutorials
  • BluntStuffy: Most of bugs fixing, EE scripting
  • Steviewonder87: Major contributor, mentoring with weapon porting and animation. Gameplay features imaginer.
  • Radimax: Loads of Testing Hours and Main Hall Roof
  • TitoPricus & Sanya: Boss Model Rig
  • Codmoddd1234: Lighting assistance and troubleshooting
  • Harry Bo21: Shield
  • C.h.n: Improved Walking
  • DidUknowiPwn: Modifyied Stock Vision files (I got the methodology from you and developed my own vision file)
  • YaPh1l: Scripting help and Deutsch assistance
  • JBird632: Sound fixing and inspiration (your mapping skills inspired me)
  • Bamskater: Base scripts
  • Treminaor: Advices and UGX Mod tools. (weapons editor mainly)
  • HitmanVere: Testing Hours and advice
MAPPER NOTES (FAQ)

 

  • The map has a background music system. Is it licensed? Can I play it in a Youtube Video?
    • The right’s owners of the music used in the map are all from Jamendo and are properly credited in the readme and mod files. This music is given in CC license, for attribution, sharealike and noncommercial purposes. If any doubts, there’s a music slider in the game settings.
  • I hate the boss, it’s completely OP and invincible. What can I do?
    • The boss is part of the optional major EE of the map. He is the begining and the end of such EE, so If u dont’ like him, don’t start the EE. If u start it, then you’ll have to finish it in order to defeat him. ;)

 

  • I started the EE, but have no clue at all on what to do
    • Yup. you have some clues. This is the only thing I will say. Every step of the EE is actually described in the map or hud. And my apologies, there’ll be no text objectives or such. Embrace the challange. Share the word with pals and beat the map. I can guarantee you it can bee done.
SETH NORRIS’ WISHES

 

I started this map two years ago, because I was talking all the time with my little brother on how would look a zombies map made by me. I never tought it was possible to make good maps till I entered this community and I saw some mapper’s work. They know who they are. This inspired me and made me come across this unbeliveable journey with thousands of bugs, errors, wrecked meshes and misplaced animations. I hope u enjoy this map as I enjoyed building it. This is my first and only map, and while I did all the building, most of the scripting and such, this is not a son to call mine alone. Many people helped me, and I hope they are as happy as I am to get to this day. My best wishes, and good hunt!


 

 

 

Screenshots

Videos

Cracked

Cracked
Version: 1.4 By: death_reaper0

v1.4 fixes:
various bugs
co-op bugs
added 3 more additions to the divinium store
lowered divinium store prices
rare divinium sale event (half off everything)
more guns! (all are papable)

v1.3 fixes:
various bugs
co-op bugs
all players receiving dug up weapons
all players being damaged by dug up grenades
changed divinium store prices
easier to obtain divinium
staying in one room stops zombies spawning
pap room less campable  :troll:

v1.2 fixes:
various bugs
added vision change for zombify
grenades now have sound when dug up :nyan:
added new side easter egg

v1.1 fixes:
some zombies get stuck, i fixed at least most of these (didnt see it happen when testing)
dying from lava restarts the game
taking damage in zombify mode
game ends if a player is in zombify and all others down
i also added to the features for stuff i forgot about :3

this is cracked, a town set after the effects of moon therefore the entire earth has been changed for the worst. lava flowed throughout the streets and those who were left alive found it even harder than ever to survive. however, zombies seamed to be immune to the effects of the earths new conditions, so they set out to harness such power, but now only 4 soldiers remain…

this map was inspired by town survival and shadows of evil

features:
liquid divinium – obtain divinium from purchases and use them to buy special things… (these stack between games)
zombify – like the afterlife and beast mode, except your a zombie! use this to open some doors and power up perks
13 perks – waw perks, staminup and mulekick (bo1) widows wine (bo3) and 6 custom perks (one is co-op only)
perma-perks – some perma perks from bo2 including perma jugg, cashback and insta-kill (stays after game-over or quiting)
guide:

perma jugg
effect: 200 health (300 with jugg)
how to gain: go down round 1 or 2 in solo without quick revive
how to loose: automatically lost at round 15

perma cashback
effect: 1000 points after buying a perk
how to gain: prone at a perk after buying it
how to loose: fail to prone at a perk after gaining one (this includes from powerups)

perma instakill
effect: kill zombies by touching them during an insta kill
how to gain: dont get any kills during an insta kill
how to loose: take damage during an insta kill (including lava damage)

perma phd
effect: explosive reloads
how to gain: reload a random amount of times in a single game
how to loose: reload too many times quickly (within 10 seconds)

bank – will store your points for future games! (stays after game-over or quiting)
weapon locker – stores your weapon for future games! (stays after game-over or quiting)
tranzit zombie models – because why not?
dig spots – grab a shovel and dig up power-ups, weapons and more (also has a golden shovel)
tons of cool guns – lots of guns from various cods (from cod4 to bo2)
easter egg for end game – a hidden easter egg, good luck!
various small easter eggs – this includes 7 ee songs and others…
buildable wonderweapon – a custom wonder weapon that you must build

Hint: Keep digging

credits: (in no particular order)
TurnTheRAGE
MAKECENTS
TOM_BMX
UGX
RAY1235
HARRYBO21
RORKE
BAMSKATER33/JAI9363
ZK
TREYARCH 

betas:
WhatTheWhatGaming
TurnTheRAGE
myself  ( death_reaper0 aka F3ARxReaper666 ) :lol:

sorry if i missed you  :nyan:

known bugs: (currently being fixed)
none currently, report back if you find one

Screenshots

Videos

Futurama

Futurama
Version: 1.1 By: CanadianTyler

Futurama
The Mutant Uprising

The Mutants are taking over Planet Express! They have shutdown the power to the ship door. You must find another way to get it open. If not, we’re DOOOOOOMED!!!

Features
UGX Mod
Lots of custom models
Objective
Zombie Counter
Cartoon Textures
Modded Guns/Names/textures
Custom Mystery Box
Custom Perk Machines
Buy-able Ending 

50,000 Points

Credits
Treyarch         – for making the game
UGX                 – UGX Mod
ZOMB1E-KLLR – helpful tutorials
MakeCents      – scripting the objective
                         – zombie counter
xSanchez78    – end game script
Me                  – all custom models
Also thanks to all the staff and members of UGX for helping me out with all the questions I had!

Screenshots

Videos

Dark mode powered by Night Eye