Clinic of Evil

Clinic of Evil
Version 05/11/2018 By: IZaRTaX

Clinic of Evil (Original idea based on a real urban exploration)

In the summer of 2015 I went in an urbex with a lot of friends. So I thought why not make a map like this based on a sanatorium.

This map has many features:

   – Mob of the Dead Style environment
   – Variety of weapons (BO2, AW, Custom)
   – Gondola
   – Acid Gat
   – Brutus
   – Shield
   – EE
   – Endgame
   – And much more…

Credit:

Treyarch (CodWaw mod tools)

IZaRTaX (map,level documentation,level design,game design,scripts,fx’s,sound,textures,models,lights)

RDV (elevator,gondola,character zombies,acidkit,shield,hud,Pause Menu,brutus,hintstrig,scripts)
ElTitoPricus (weapons,character players,character sound)
Andy Whelan (photoshop template)
Harry Bo21 (shield, electric cherry,hintstrig)

DidUknowiPwn (t6 hud)
DuaLVII (rotating doors,zmb spawn system)
Tom_BMX (tools)
Wollowizzy (beta tester) 

Screenshots

Videos

Return To Stairway To Hell

Return To Stairway To Hell
By: CreepersAreEpic

Progress: 100% :D

Thank you to EVERYONE for all of your support and kindness! :)

Description:

“Stairway to Hell” was a map that I released June/July 2015 and after initial heavy criticism from the UGX community I decided to take it down on all sites, thinking that it was for the best. After I had done this I was flooded with messages on ZM asking where the map was and demanding to get the link for it again. Ever since then the response for STH has been terrific, not only has it been awarded several high positions in “Top 10”-type lists but it has become my most downloaded and most popular map to date. I wasn’t happy with the map from its release until now. I made it in 1 week consistently, as a “challenge” map, just for fun. It turned out that the map was extremely easy so the difficulty was raised and although the map is still quite easy today, it definitely provides a very casual and fun zombies experience. This is why I wanted to create a sequel…

“Return to Stairway to Hell” is the new sequel to the original and is nearing the end of its development. The new map will have lots and lots of new features that I wasn’t able to add back in June 2015 but now I can. The goal of the map is to create something that is FUN, CASUAL and SIMPLE. To reinforce my point, this is NOT a map to be taken seriously, it is for the casual player and if you’re not a casual player then it probably won’t be for you. That was the main issue with the response for the original STH as many people argued it was too easy, too simple, not as hard-core as they’d like it to be. I understand some people will have an issue with me releasing a sequel and say it’s just “lazy mapping” or “didn’t put enough effort into it”. But in reality, I feel I am able to – with the mapping skills I have – create an enjoyable zombies experience the way I envisioned it regardless of what anyone thinks makes a good map. I’m still learning after 3 years mapping and will continue to produce well-deserved content to these amazing communities and this map will be no exception.
 ;)

What’s new?

+ Improved perks (courtesy of HarryBo21)
+ This includes: Dive to Prone (Explosion with PHD), Improved Deadshot, Improved Electric Cherry, “Who’s Who” Perk, “Widow’s Wine” Perk, and more…
+ New (different) weapons from: CoD4, MW2, BO, MW3, BO2, Ghosts, AW, BO3, Homefront, Titanfall and other custom guns
+ New bold Arial font
+ Coloured zombie counter with progress bar
+ New map textures
+ Thundergun
+ Changes to map layout
+ Extra levels (more stairs)
+ More detail (texture patching on stairs, zombie’s windows etc.)
+ FOV slider in GAME OPTIONS (note: this may reset if you d2p)
+ New black zombie uniforms (so they are easily distinguishable from the coloured lights)
+ Light-blue zombie eyes
+ No more zombie grabbing
+ BO3-style round counter (numbers after round 5)
+ Custom skins for CoD4 guns from http://www.cfgfactory.com/
+ HarryBo21’s motd mystery box
+ Custom textures from http://spiralgraphics.biz/packs/index.htm
+ Teleporter (60 second mainframe activation)
+ Origins PaP
+ Intro text
+ Bonus points model and message for power-up
+ ELEMENTAL AMMO power-up (Shock, Incendiary or Explosive!)
+ UNLIMITED AMMO power-up
+ SUPER SPEED power-up
+ Buyable ending works (50k points)
+ PaP’able weapons
+ Buyable ammo for INDIVIDUAL WEAPON for 2500 points
+ 3 teddybear easter egg
+ And more to come in the future!

Known bugs:
– Some windows in the top few levels cannot be repaired without the carpenter power-up
– Game can become laggy if you are far away from the zombies 


I genuinely hope you guys will enjoy this new map, please leave any suggestions or opinions in the comments below – your feedback DOES matter. :)

RELEASE DATE:  Late May 2016

Thank you,

Ping998

Screenshots

Videos

Backlot Revisited

Backlot Revisited
By: ConvictioNDR

Backlot Revisted is an update to my 2014 release of Backlot Zombies. New areas, new features, new weapons, new modes, more detail and optimization improvements.
Features:
– Complete arsenal of modern weapons.
– Difficulty option.
– Gun game. Get so many kills to move on to the next gun. First to the final gun wins.
– One in the Chamber. Everyone has a Deagle with 1 bullet. 1 kill = 1 bullet given. Survive as long as you can.
– Sharpshooter. Every player is given a new random gun every 1 minute 15 seconds. First to 250 kills wins.
– Ragtime mode (solo only). Turns the map into an old silent film complete with piano music. Works in any mode and the music is YouTube safe as it’s from BO2.
– Toggle Verrukt sprinters on or off.
– Challenge and reward system.
– Defeatable ending.
– Weapon lockers.
– Solo Scoreboard
And more to be found through playing.

Credits:
AndreTheTirant – Help with various things in scripting and Radiant work.
Bluntstuffy – Rigged aliens, soul chests.
CODCZ115 – Loading Screen.
DidUknowiPwn – Gun Game and other scripting stuff.
jei9363 – Zipline script.
Jiffy Noodles – Some upgraded weapon names.
Make Cents – Randomize perk machines script.
PROxFTW – Solo scoreboard.
ShotgunRagtime – Some upgraded weapon names and testing.
Swazzy – HUD 
Tom-BMX – Lime, Lemon, Xmodel Utils, xanim exporter, maya tanim plugin, iwi to dds converter, ghosts sound exporter.
Treminaor – Hintstring fix.
Yaph1l – Typewriter intro, zombie head in a jar.
ZCTxCHAOSx- Captain’s Curse and testing.

Screenshots

Videos

Dawnville

Dawnville
By: ConvictioNDR

The download includes 5 maps.
Dawnville:
“Good map, tough!” – Spiderbite
“Jesus the map is tough!!” – Laggin24x
“It’s more than tough.” – DeathBringerZen

Return to WWII for a more classic World at War Nazi Zombies experience as you slay the undead using an arsenal of weaponry that would be available during the time.
The challenge system enjoyed by many players in SOG and Backlot returns. Complete the challenges to unlock more perks, then survive the end game to beat the map.
Samantha will not go easy on you. You’ve been warned.

Dawnville Low Detail:
“This is something all mappers should do.” – various people
The same as Dawnville, except all unnecessary detail has been removed from the map. The map has been covered in fog, and anything inside the fog will not be rendered. I recognize there is a significant amount of players that use laptops/lower end computers to play custom zombies. This low detail version of the map was made in an effort to make the map more playable to those players. I’ve done all I can to increase the FPS without removing any gameplay elements, but do recognize that it will not be exactly the same experience as the normal version. If this version does not run well for you, then you may want to look into purchasing a new PC. If this is the only version of the map you can run, you still might want to look into purchasing a new PC.

Trainstation Survival:
For those of you that like to do first room challenges, this is for you. Bouncing betties, bowie knife, and an STG-44 have all been added to the wall. The mystery box has been moved to the station as well. Keep the windows boarded and don’t let the zombies in. Aim for the head and kill them quick. Survive as long as you can.

Trench Defense:
“Love it!!” – Laggin24x
Defend a small trench line against the waves of undead. There will be no retreating as we do not have cowards in the zombie apocalypse.
Obtain perks and upgrades through kills and headshots. Survive as long as you can.

Graveyard Shift:
The dead rise from their graves and now they want you to join them. Your squad sets up in the church and prepares for a fight. With a mounted MG, weapons, and ammo; you must send the undead back to their graves. No magic. Survive as long as you can. Best played in coop.

Credits:

DidUknowiPwn – Gun game script.
Tom-BMX – Lime, Lemon, Xmodel Utils, Xanim Exporter, tanim plugin.
Yaph1l – Zombie head in a jar script, Typewriter intro.
Treminaor – Hintstring fix, easy fx.
PROxFTW – Solo scoreboard.
MZslayer11 – Hitmarker script.
Gtlad – PHD script.
AndreTheTirant – Radiant and Scripting help.
DidUknowiPwn – Fixed pap FX.
Azyru – Custom perk shaders.
deper63923 – Powerup FX.
QueenxWolf – Deveils Deadly Dagger shader, Beta testing.
ShotgunRagtime – Beta testing.
DeathBringerZen – Beta testing.

FAQS:

Q: Why do the challenge rewards cost points?
A: In Backlot you would go down and as soon as you were back up you could run around and just get all your perks back for free. This made it too easy. The price was added to prevent that and slightly increase the difficulty of the map.

Q: Why do I have to get all the parts, build the wonder weapon, then pay for it?!
A: The wonder weapon proved to be over powered during beta testing, especially for how easy it is to obtain. It was nerfed and the price was added to balance it out. In future maps the weapon is less powerful and you won’t have to pay for it after building it.

Q: It says we completed the headshots challenge, but none of us are at 115 headshots?

A: The challenge code is based off how many zombie heads you destroy/explode. If you don’t kill a zombie with a headshot, but while it’s falling before it turns into a ragdoll you destroy the zombie’s head it will count toward the challenge, but will not add it to the coop leaderboard. It does show on the solo leaderboard though.

Q: Why does the character hold pistols funny in third person?
A: In World at War, pistols do not gib (blow limbs off). In order to make pistols destroy zombie heads so they would count toward the headshots challenge, I had to tell the game that the pistols are SMGs. Unfortunately this makes the character try to hold it like an SMG, but I’d rather that than the pistols not count toward headshots.

Q: How many licks does it take to get to the center of a Tootsie Roll Tootsie Pop?
A: I lost count. You’ll have to ask Mr. Owl.

Q: Why are the zombies so fast?!!
A: I’ve always used Verrukt sprinters in my maps, but you can disable them before starting the map if you want in the coop game settings or before choosing a map in solo.

Q: WHY DO THE ZOMBIES GRAB YOU?! ANY MAP MAKER THAT DOESN’T REMOVE THAT IS STUPID!!!
A: It’s not that I don’t know how to remove it. It’s that I don’t want to remove it. I like zombies to be a challenge.

Q: DA FRAYM RAIT IS SO BAD ON ALL TEH MAPS AND THAY JUS LAG EEVN DA LO DETALE MAP THERE GARBAGE MAPZ U SUK1
A: K.

Screenshots

Videos

Orbit

Orbit
Version 1.2 By: MakeCents

Back Story



They thought they developed an endless source of safe power from things found floating in space. They created the GRAVITRON, which seemed to emit harmless radiation… or so they thought. After the accidental death on the station they found out different. That worker didn’t stay dead… The scientist attempted to lock it up in Sector 9 and escape to earth, but they didn’t know they and the entire earth were already infected. Three of the scientist teleported to earth while one stayed back to disable the space station. Little did they know what we know now. We must reverse the GRAVITRON. This should cure the earth and stop the infection from growing. 
First power up the teleporters and then go retrieve the keycards from where the scientist teleported and unlock sector 9. We can’t access Sector 9 without them. Then reverse the GRAVITRON. It’s up to you…

Or just play gun game, that’s fun too.

Features



 – Campaign style map with beatable (not buyable) ending.
 – Mod designed for:
     – Replayability, randomizing spawns, players, starting pistols, events, perk locations, weapon locations, and more…
     – Coop with extra options, trade weapons with other players, share points, or share the box weapons, and more…
     – All players, with three difficulty levels adjusting boss health, number of sprinters, and power up times, and more…
 – Custom guns, perks, box, zombies, ees, knife, and everything else. Yeah pretty much everything is custom.
 – Gun game with options

Credits






Extra credit:
 – My wife: for the voice over’s for the station announcer and dealing with me putting so much time into this

The Making Of ORBiT



This is Tudark’s, and my, 2nd map each, and our first map together. We set out with many goals, we feel we almost reached, and have learned a lot. We hope you enjoy ORBiT with limited bugs. To get the full affect of ORBiT you should play it more than once since many things change everytime you play.

CAUTION


 – Some fx don’t play when you first load the map, so it is always best to restart it once all players are loaded. Restart ORBiT just for fun to see all the different places you can spawn in!
 – If using t4m, don’t play on the highest settings, texture bugs could happen.
 – If game is crashing, and you have turned down settings, try turning off spec maps and playing in windowed mode

THANKS


Thank you to everyone involved for helping us get through this! Its a lot of fun to start a map but finishing them is another story. This one would have been next to impossible without so many people helping! Special thanks to everyone that made videos and helped on UGX so I could get as many bugs out as possible.

Screenshots

Videos

Recontamination

Recontamination
Version: 1.1 By: smasher248

Welcome to Recontamination, this is a remaster of my old map Decontamination, its been revamped with some new layout map detail, new weaponry and features, hope you enjoy 

Due to there only being a few months before bo3 beta release i am not working on a new map but rather polishing up old ones an re releasing, next will be Asylum v2 but it will take quite a lot longer than decontamination

Credits: 

Harry bo21
Bluntstuffy
arceus
HitmanVere
TheScotchGuy
bwc66930
jzob123
steviewonder87
WARDOGSK93
DeathBringerZen
elfenliedtopfan5
NGcaudle
sammycustom
Redspace200 
rorke
RadimaX
thezombieproject
DuaLVII
Rollonmath42
GTTClan
shippuden1592
YaPh1

Features:

Lots of fun guns to use
Buyable Ending that must be built
Armory that must be oppened to access top tear guns
gersch devices
custom zombie models
and lots more

Weapons:

ar:

m4a1 – Mystifier 1
scar h – Agarthan Reaper 2
acr – Abdominal Cauterizing Rifle 3
m16 – Skullcrusher 4
ak12 – Reznov’s Revenge 5
arx – The ARXtraD34D  6
mr28 – M0nst3r R4nch3r 7
cm901 – Painz Dispenser 8
fal – EPC WN 9
commando – Predator 10
famas – G16-GL35 11

smg:

asm1 – Abnormal Sequencer 1
mp7 – The Mulcher 1
kf5 – KF-Zillion
mp9 – Intestinal Blender 2
ripper – The Eviscerator 4
ump45 – ComeNGetMe 5
vector – The Dissasembler 6
fmg9 – Goblin 7
mp5k – MP115 Kollider 8

pistol:

m9a1 – Stress Reliever 1
deserteagle – Dreadnaught 2
remington new model army – Sassafras 3
44 magnum – Dirty Harry 4

lmg:

lsat – FSIRT 2
mk46 – The BoneSaw 3

sniper:

intervention – Wrath of Hell 1

special:

raygun – Porter’s X2 Ray Gun 1
thundergun – Zeus Cannon 2
cel3 – Cel3stial Incinerator 3
sliquifier 4
zap gun – 5


shotgun:

model 1887 – Str1ctly Bus1n3ss 1
ranger – Reaver 2
s12 – Synthetic Dozen 6

Screenshots

Videos

Octogonal Ascension

Octogonal Ascension
Version 1.3 By: Psh

The unwanted and unlovable sequel to Hex Tower; Octagon is an aim at trying to be harder than its predecessor. This map was made in my spare time so don’t take it too seriously :P. There are a few bugs that unless people tell me how to fix are not getting fixed anytime soon.

TURN OFF SPECULAR MAPS OR YOU’RE GOING TO HAVE A BAD TIME!

Features
– Timed Gameplay instead of regular
– Harry’s Perks (No Who’s Who)
– Element Ammo (Some)
– Buyable ending [Cost: 75000] (Most expensive yet, tired of people beating my maps in less than 20 rounds)
– Extremely Hard Map
– No Dogs
– Ton of weapons
– Super annoying hunchback boss zombies (The model is broken but I found it so funny that I kept it)
– No Perk Limit
– DOES NOT REQUIRE T4M (yay)
– Zombie Counter that counts how many zombie you kill instead of how many remaining because why not
– A constant need to look where you’re going or else you’re going to have a very bad time
– Most perk prices are changed from their original (Some better some worse)
– Frustrating

Credits:
-Tom bmx
-Harry Bo21
-alaurenc9
-Ege115
-BluntStuffy
-HitmanVere
-JR-Imagine
-CFGFACTORY
-ricko0z
-LilRobot
-Centric
-Paragalor
-DidUKnowIPwn
-MAKECENTS
-Relaxing
-HitmanVere: For pushing for this maps release
-If I missed you please tell me!

Screenshots

Videos

SPEED RUN

1 Player
Player Time Map Game Watch
2 Players
Players Time Map Game Watch
3 Players
Players Time Map Game Watch
4 Players
Players Time Map Game Watch

HIGH ROUNDS

1 Player
Player Round Map Game Watch
2 Players
Players Round Map Game Watch
3 Players
Players Round Map Game Watch
4 Players
Players Round Map Game Watch

Contrivance

Contrivance
Version 1.1 By: Psych

Update!
Bouncing Betty’s break the game on some occasions so do not buy until they are fixed!
 
A massive thanks to gamer9294 and natesmithzombies! 

Today I am re-releasing Contrivance in its final form for now and I hope everyone enjoys the changes as much as I do. I believe I made the map significantly better than the original release and I hope everyone enjoys it! Leave posts for any glitches or bugs and happy zombie slaying!! (See everyone in Black Ops 3   ;) )
 
EASTER EGG HINTS:
*The Word of The Ancestors*…Seek that which sprouts life (farm…)
The Word of The Ancestors*…Spring life where life has been left void…This will give us strength. (burned forrest…)
*The Word of The Ancestors* Face the guardians. They watch over the curse for all eternity. They must be destroyed…(tower…)
The Word of The Ancestors* Generate the power to finally free us…
Dragon, Shiisaa, Temple, Lantern
step 1- activate the book
step 2- grab the seed from the rice farm
step 3- plant it at the post in the forest
step 4- shoot the 4 heads in the guard towers
step 5- hit the generators in order. power room, mainframe, teleporter 1
step 6- go to the forest and climb down the ladder
step 7- enter the combination dragon (far left), shiisaa (far right), temple (left middle), lantern (right middle)
 
THIS MAP DOES REQUIRE T4M!
 

-MY FIRST RELEASE!
WaW Guns
-HarryBO1 Perks System
-Fast barrier buys because the slow animated ones annoy me
-Large Size (Lane Style)
-FOV Slider
-Disabled Cheats (JK not anymore I guess)
-Zipline
-Highly Detailed
-NO DOGS
-Weather
-Teleporters
-Customized FX
-Ambient Sounds
-Classic Zombies feel
-Zombie Counter
-No barricades
-BO1 and Cod4 Models and Textures
-Always on teleporters

NEW!——————————–

Easter eggs (quest and small).
Bo2 weapons
buyable perk slots
buyable ending
New sounds and fx
3rd teleporter
fixed zipline
fixed bugs
re-balanced
earlier runners (to speed up play)
double point nukes
auto reload on max ammo
Black ops knifing 
No zombie grab

————————————————————————————————————————————-

Credits! Without these UGX mods members this map would not be where it is today. I am very grateful for your contributions and assistance. (If I am missing you PM me!)


————————————————————————————————————————————-

treminaor   
and UGX TEAM

Harry Bo21   – Awesome BO Content! – Weather lightning help – Countless other help
http://ugx-mods.com/forum/index.php/topic,7656.0.html

DidUknowiPwn -T4M!

InFInIX – Launch Button – ANTI CHEAT 
https://ugx-mods.com/forum/index.php/topic,2768.0.html
https://ugx-mods.com/forum/index.php?topic=3226.0
 
Scobalula – Fov Slider   
https://ugx-mods.com/forum/index.php/topic,6870.0.html

MakeCents – Zombie Counter + Loadscreen
https://ugx-mods.com/forum/index.php/topic,8295.0.html
http://ugx-mods.com/forum/index.php/topic,4777.0.html

mrpeanut188 – Water Riser fix   
http://ugx-mods.com/forum/index.php?topic=9770.msg107387#msg107387

jei9363 – Run and Go Zipline!
https://ugx-mods.com/forum/index.php?topic=9163.0

TomBMX – All his helpful tools
http://tom-crowley.co.uk

steviewonder87 – Footstep sound fix

codmoddd1234 – Help

RDV – Help

fanmagic – Zombie Speed   
      
buttkicker845 – Zombie Speed
————————————NEW!

End Game teleport – alzan12
http://www.zombiemodding.com/index.php?topic=8273.0

combination lock script – gamer9294

jump/scares – TheZombieProjectCOD

————————————————————————————————————————————-

BETA TESTERS WHO REPORTED BUGS TO ME:

conn6orsuper117
HitmanVere
Undeadmetal
sedozz
gamer9294

————————————————————————————————————————————-

THIS MAP WILL BE CONTINUALLY SUPPORTED! If you find a game breaking bug or error please report it and the download link will be updated with the newer versions. Thank you!

Screenshots

Videos

Bus Depot

Bus Depot
Version 1.2 By: RichGaming

Introduction:

 

I want to start off by telling you all a little about the map.
The map is based on the Black Ops 2 Zombies map with the same name. There are however some differences such as features and some extra rooms added by myself. As well as extra rooms you will find that the Tranzit Bus, fog and exploding fire are not a part of this map to make it much more enjoyable for the player. I have tried as best as possible to discard of the nasty features within Tranzit that everyone hated and instead add new, fresh features which have never been seen before. This is my first map that I am releasing but have had other projects in the works to help me build my mapping skills. I greatly appreciate the help and support that has been given with the production of this map and hopefully from this, the map will be enjoyable and fun for you to play. Thanks for reading this map introduction. Be sure to continue reading for more in depth detail and images.

 

Screenshots

Videos

Another Road

Another Road
Version: 1.1 By: animallover

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download
– PLEASE NOTE T4M IS REQUIRED TO PLAY THIS MAP –
 

NIGHT TIME MODE COMING SOON. BONUS AREA’S AND NEW GAMEPLAY FEATURES.

Continuing to work on this map but this time making the map feel a lot more deeper.. Scarier.. Welcome to 1 Year after the outbreak.. Oh and someone turned off the light switch  :'(

what i plan to do with this “nighttime mode”
More Area’s 
More Perks
Turn this map from a medium map to a very large map. 
More Weapons
New Gameplay changes that will get you worried about your next move
and much more 

WELCOME TO ANOTHER ROAD

-STORY-

– THIS IS PART ONE –

– I PLAN TO DO MANY MORE MAPS TO CONTINUE THE STORY –

ITS BEEN 5 HOURS SINCE THE ZOMBIE OUTBREAK. PEOPLE TRIED TO FIND WAYS OUT OF THE CITY AND WANTED FREEDOM. BOATS LEFT DOCK AND THE REMAINING PEOPLE WERE LEFT TO DIE. YOU LIKE MANY OTHERS WERE IN A STRUGGLE TO FIND A WAY OUT OF THE HEART OF THE CITY. FIND FREEDOM AND SURVIVE THE OUTBREAK.

– WHAT THIS MAP INCLUDES – 
– BLACK OPS 2 ZOMBIES
– BLACK OPS 2 GUNS
– CUSTOM MODELS
– CUSTOM SOUNDS
– MEDIUM SIZED MAP
– CUSTOM PERK SHADERS 

– CREDITS –
BIG THANKS TO
– NateSmithZombies – Black Ops 2 Weapons
– shippuden1592 – Zombie Skins
– UGX Team – UGX Script Placer
– sal24r – Rounds
– Scobalula – Perk Shaders

Some Fixes –

Here is an updated version.

– 3 Hit Jug Fixed
– Starting Pistol Fixed 
– Camping Spot Now Gone ;) 
– Monkey Bomb Fix

– IMPORTANT MESSAGE –
FOR ANY VIDEO THATS IS UPLOADED TO YOUTUBE OR IMAGE PROOF OF YOU GETTING TO ROUND 20 I WILL GIVE YOU EXCLUSIVE ACCESS TO MY BONUS MAP WHICH I WILL REVEAL IN THE NEXT WEEK OR TWO. SO IF YOU WANT AN EXCLUSIVE EARLY ACCESS TO THAT MAP BE SURE TO PM ME OR POST A PHOTO IN THE COMMENTS!
 

Screenshots

Videos

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