Version 1.15 By: MikeVLC
-screen resolution 1360×768
-anti aliasing OFF
-Number of corpses: Small
-Dynamic foliage: OFF
-Ocean simulation: OFF
If these settings dont work for you, try lower settings.
If with lower settings doesnt work for you, sorry but I dont have answer.
-4 random characters with 4 start pistols random
-No Mans Land is the start and pack a punch area like in Moon map
-Nuketown 2025 map with some new playable areas but always respecting the original map
-BO1 perks + Double Tap 2.0
-Limit of 4 perks
-Easter Egg steps inspired in Nuketown 2025 theme and some BO1 zombie maps (perks reward like Moon map)
-End game available if you complete Easter Egg, end game inspired too in Nuketown 2025 theme with a pinch of MW3
-Original perks arrive style like in Nuketown Zombies
-Lovely bosses zombies
-A mix of the bests weapons of all CoD’s (MP and Zombies) you can pap twice some weapons
-Zombie counter visible in one spot of the map
-Air Strike Nuke reward
five seven silenced
vector bo2 silenced
remington m870 silenced
ak47 bo2 silenced**
galil bo2 silenced
type 95 red dot
lsat bo2 silenced
For suppressor haters: there are 91 weapons (counting pap versions), 10 are suppressed, if you didnt realize this map is based in a MP map, suppressor is one the most used attachments in MP maps.
Please before tell a problem, read the recommended settings, if with t4m and recommended settings you cant play, try to low more settings, if you cant play, sorry. I dont have answer for you, for me and for a lot of people map it works.
CREDIT AND SPECIAL THANKS
adam hoggatt (Nuketown map creator)
If I forgot someone, in first place my apologies, send me a PM and I will add you.
Thanks to all people that supported this map.
-added Gun Game Mode, 86 weapons (f3arxReaper666)
-added background sound (BluntStuffy)
-changed round sounds
-reduced almost 40 mb of the total size of the mod
-added some missing textures
-Removed D2P, that caused fatal error with triggers and panzer
-Reduced the prices of practically all debris
-Improved textures of some important elements of the map
-Fixed problems in some pathnodes
-Added new xmodel and anim in second pap of Striker
-Fixed ads up in MSMC and Striker