Zombie Energy

Zombie Energy
By: Nathiri

Hello, this is my first proper zombies map, Energy. I started work on this right after I finished my basic map to learn Radiant. At about the 2nd week of January or so is about when I started on it. It’s really be done by March/April, but I was waiting on a script for a more objective-style ending. The script was never completed and so I just scrapped it and decided to just release the map.

The map also originally had a more 2 route from spawn, but was changed because of some issues and so is the map that is released here today. The map plays quite well and has been considered quite hard for some zombie players as I have had this tested frequently on several different test versions. You will probably spend most of your time on the above areas and not in the spawn region. Most of the map was made with default waw models, but towards the ending of development I started to port models for a few CoDs and so you will see some around the map. There is maybe 1 or 2 minor bugs but shouldnt affect gameplay very much at all.

Most of the testers enjoyed playing the map and it is possible to beat this map at around 22 or 23. It is possible to do it a few rounds before but you would really have to work at it.

Story

 The Zombie Outbreak has spread across the world and their devastation is increasing every day. The scientists that are left think they can cure the outbreak if they can get enough of the research that was done by previous scientists and researchers around the world that caused or contributed to the outbreak initially. Zombie Task Force 1 has been called in to accept this mission that will require a number of classified operations into the heart of devastated territories, and acquire research at a number of facilities. Their first operation is at an energy testing facility. Which the location will remain classified. These missions will require utmost skill and the cooperation of the team for the success of the mission.

 Colonel Rollin and his small team is the best in the Zombie Task Force Command, they have been specially selected for this mission by Commander Eston. Their objectives are, to Acquire Research Documents about the research done at the facility, and then since it is suspected that because the facility is active, it is contributing somewhat to the increased activity of the zombies and they have been ordered to blow it up after the former objective has been completed. After all this, they are then to handle their own extraction, making use of the helicopter that was left there years ago according to what their intel has said. Because of the limited resources available for the mission, the team is being sent in with limited equipment and are expected to acquire more equipment including the explosives at the facility. According to the intel available, the facility kept weapons and explosives on hand. The facility was run by an arms-dealer who was doing testing on a new element, that he discovered, so weapons and explosives are expected to be at the facility. In the early morning it has been reported the least activity of the zombies so the team preps to leave at 0200 hours.

 At 0300 hours TFZ1 was dropped into the surrounds of the facility and immediately encountered hordes of zombies. Their transportation flew away immediately after dropping off the team since they were ordered back to base immediately after dropping off the team and to leave the area as soon as possible as staying in the region too long would increase the activity of the zombies. TFZ1 moved closer to the facility but after defending against the initial hordes, they were low on the ammunition that they had brought with them. As a pause in the hordes had come, they were discussing how to go about completing their mission, when suddenly the ground shook and opened up a hole and the team fell through a curving hole and were pushed through to the underground tunnels of the facility. 1 hour later they awaken…. Here is where it is left and it is now up to you to complete the mission.


Map Includes:
8 Perks
BO and some BO2 guns
Large Map
5-hit Jug
Buyable Ending
Mission Objectives Screen
Buyable Max Ammo
Buyable Ammo
Pack-a-Punch
JR-Imagine’s Motd HUD
BO2 Round Chalk
Communal Box
Music Box
Backround Music Selection

Credits:
ZK’s Tutorial Series
JR-Imagine
Tom_BMX
ConvictionNDR
PROxFTW
treminaor
Jake (Apex)
YaPh1l
Bookable – Elevator
FreeCodCinematics – Prefabs
shippuden1592 – Zombies
sal24r – BO2 Round Chalk
ItzTylerB123
xSanchez78 (ie. alaurenc9)
HarryBo21 – General Help
HitmanVere
Rorke – Gun Models
MaceCents
JiffyNoodles – Beta Testing
Many Others – Testing

I am working on a better map which has even more detail and to try and be as detailed as possible. Also keeping the challenge as I have tried to do with this map and even on my basic map.
(Just to make it clear, my old gaming name is Blazehead and that is my name on ZM. I mainly use Nathiri now and that is the main name I will use for the next map.)

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Videos

The Dark Crusade

The Dark Crusade
Version: 2.5 By: Noah115007

Description

Alright folks heres the final update for the dark crusade

features:
ive fixed coop, added a few weapons, animated pack a punch camo,black ops 1 and 2 perks, soul boxes, MORE PLAYABLE AREA and added lots of fx

the console name is nazi_zombie_maps for anyone concerned

you may experience s=weapon flashes not showing up due to all the fx in later rounds, mainly with double tap rootbeer

credit goes to:
ugx rorke and convictionNDR (cfg factory)
tom bmx
bamskater33
ngt zombies and the public for their suggestions of stuff to add in the beta playtrhrough
anyone i may have forgotten

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Videos

ZFacility (unfinished)

ZFacility (unfinished)
By: Quizz

ZFacility or Zombie Facility was never finished and has quite a few bugs and incomplete features. Despite all the rough edges, the first challenge is difficult and will require some skill and strategy to complete. If you want a challenge and have some friends willing, try this map out!

You begin in some sort of zombie test facility. Pick your loadout and push the undead back as you make you way through the strange building. Find new perks and upgrades as you work together to complete new challenges in this very difficult zombies experience.

Features

  • 4 Premade weapon loadouts

  • Classes with unique abilities

  • Timed gameplay

  • Pistol and equipment refills automatically after a set time

  • All doors are timed and require no points to open

  • points come only from bonus points powerups

  • use points to buy attachments and ammo only

  • Custom weapons from various CODs

  • Custom made perks

  • Custom made powerups

  • Objective based gameplay

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Zombie San Cristobal

Zombie San Cristobal
By: KDXDARK

History
Quote
The 4 heroes are back, now they traveled to the year 2020, in a city that is going to be destroyed due to the zombie infestation, your mission is leave this city before the nuclear missile hit it.
 

Quote
Description
The map is based on the city where i live, but in 5 years in the future, i really love this map that i make with i think is a pretty good detail(no cube hitman  :please: ).
I cant remember the day that i go outside my house start to take photos to that part of my city, of course i change it a little bit due to some radiant problems and more stuff, but i think its %80 based on my city.
 
 

Features
MW3 weapons
Harry Bo21 perks(waw,bo1 and bo2)
Some missions
Buyable ammo
1 new Powerup
Changed a few zombie sounds
Changed a lot of sounds(i hope you like it)
And more stuff
 
Problems bugs(stupid)
Quote
there is a bug where if you go down the game give you the colt instead of the usp.(i already fix this but it keep giving me the colt)
Sometimes when you are spectating a player the vision can change to black and white.
If you have fps drops, turn off the specular maps(RECOMMENDED) and shadows also turn off AA, all this is up to you, but i highly recommend to turn off the specular maps
Credit list
Quote
-Treminaor
-DidUknowiPwn
-HitmanVere
-AwesomePieMan
-Ray1235
-RadimaX
-Smasher248
-CodModdd1234
-JV
-Gogeta
-Lukkie1998
-CodMapper
-Ricko0z
-BlackJackJonnyy
-Cinnober
-JBird632
-Tom-BmX
-WoLf_GoLd
-JR-Imagine
-Harry Bo21
If i forgot somebody please tell me.
Beta tester
-Crixis48
-N9-Mister

Screenshots

Abandoned School

Abandoned School
Version: 1.02 By: JBird632

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Abandoned School Patch 1.01:
– Prevented players from buying perks while they have the death machine powerup
– Mule Kick now removes 3rd gun on loss of the perk
– Door dropping down into hallway zone doesn’t skip rounds anymore
– Replaced double trigger door with a zombie traversal to prevent zombies from glitching
– Added Thompson, FMG, and Spas12 to Gungame
– Aligned Thompson’s ads – though the gun’s bullet shoots slightly lower than the iron sight
– Quickrevive machine completely disappears after 3 uses on solo
– Nerfed the Jetgun and Zomnado
– Packapunched wall weapons can now have ammo purchased normally
– Host should be able to use the mystery box now on a coop match
– Hintstrings can’t be seen through walls now
– Fixed some bushes that were see through

Abandoned School Patch 1.02
– Various easter egg bugs/issues fixed
– Hud added when player is holding an item
– Items now drop properly when the player is downed, killed or disconnected from the game
– Effect is now played on items that the player dropped to make them easy to find
– Fixed Crossbow, Titus and Semtex breaking the box and having a revive symbol
– Removed Feet from door shoulder anim
– Semtex ammo is fixed
– Reduced damage the scrake takes from electric cherry
– Teleporter Cool down changed from round based to time based (120 second cooldown)

Credits:
Awesome Pieman – boss zombie, and general scripting help
Treminaor – menu and general scripting help
RadimaX – RadixhaX mirrors and RadihaX temple
Tom_BMX – lime, lemon and timed gameplay
Bluntstuffy – Raygun Mk2 effects

Beta Testers:
Awesome Pieman
RadimaX
Uk_ViiPeR
TheScotchGuy
HexZombies

What is the most locally available building in your neighborhood that has lots of supplies to barricade yourself in? A school of course!
Players will find themselves locked in a school that they thought would be secure… boy were they wrong.

Screenshots

Easter Egg

Plague Island

Plague Island
By: Noahst

alright folks, here it is! nazi zombies on plague island.

fight off unlimited zombies on venice’s most notorious haunted island: poveglia, where thousands and thousands of plague victims, and even healthy people were burnt in the panic of the black death. then home to a sanitarium, ran by a sadistic doctor early in the 20th century. Enjoy!

features:
black ops, mw2 and mw3 weapons, thanks to Rorke over at cfg factory
soul boxes, thanks Bluntstuffy!!
black ops 1 and 2 perks, thanks to Bamskater33
thanks to Tom Crowley for all of his tools
and thank you to RamboBadass for his solo start button tutorial

Known Bugs:
-electric cherry is purchasable even when 4 perk limit has been reached, not sure why
-reward weapon only shows up at first soul box location ( the one by staminup). however, the powerup reward appears at whichever soul box you fill up last.
-you may lose a weapon when using mule kick and picking up the soul box reward weapon. sorry :( not sure of the cause. other then that, mule is 100 percent operational

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Sicherer Hafen (Safe Haven)

Sicherer Hafen (Safe Haven)
By: Viperman9999

Details:
*Small Map – Building shaped, there are 2 sets of stairs and an entrance area. All perks are inside the building.
*Cant Train (Map made so you can stick together with your team, plus the map is to small for that)
*No doors
*4 OG Perks (No BO Quick Revive just the original)
*Buyable Ending – 60,000 points (Buyable Ending found in the “basement”)

Unique PAP upgrades for the following weapons:
*MG42
*RAY GUN
*WONDER WAFFLE
*THOMPSON
*MP40
*PPSH
//
Custom perk logos for all 4 (Thanks to BCW for showing me how to do that)
//
Praise my Allah (Tom_Bmx) for putting that end game trigger tutorial out there <3
———————–
Expect a part 2 of museum oki <3
Thank you everyone, and enjoy.
———————–

Please notify me of any problems you occur when playing. I will immediately try to fix and re-upload. Thanks again.

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Videos

One Window Challenge Elite

One Window Challenge Elite
By: ogpubstomper

-Some black ops Perks
-Buyable ending(80,000 Score )
-shootable teddy easter egg
-Blundergat from bo2
-M60 and Aug from Bo1
-Custom perk guardian angel By F3ARxReaper666
-And final a bit of love and fun for the zm community and I would like to thank all of you for the tutorials and scripts otherwise this wouldn’t have been able to happen even though it only took me 3 hours to make and is only just a mess around map it still is all because u guys so thanks!

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Psychopath Release

Psychopath Release
Version Final By: Joeycx

Beforehand Text:  Thank you all the members who helped me and contributed to this project.
Map’s Name: Crazy_Place (Not to be confused with the other map)


Storyline:
The Map Is A Direct Follow Up Of Verruckt, Patients Were Evacuated And Was Forced Out. Transported, Resided Here. Under The Horrible Conditions And Forced To Stay, Unable To Contact Anyone And Miles Away From Civilization. What Happens Here Stays Here.

Description Of Map:
This map is very heavily based on verruckt and nacht der untoten. Players who crave the feeling that verruckt offers might find this map fun to play. This map is more for players who have experience playing zombies and is designed to be difficult and challenging. The map is split in two with side A and Side B. The map also offers outside and inside playable areas. Players who are up for a challenge, gear up and play with 4 players on this immerse asylum experience! 

Features:
. All World At War Weapons
. All Guns Pack A Punchable
. 9 Perks With No Perk Limit, Buy As Many Lose As Many
. Lunar Lander Landing Areas
. The Map Is Split In Half, With 2 Sides But 4 Players Are All Together
. Ambience Is Present In This Map
. 4 Wonder Weapons
. Verruckt Experience With Der Riese Scripts
. No Big Easter Eggs, Just Small Ones Like In Verruckt
. Wonder Waffle And PHD Fixed
. An Experience Of Pressure And Caution At Every Step.

Caution!
 While Playing Alone, Can Be Extremely Hard.
It’s Suggested To Play With Co-Op Players

Error’s And Known Bugs
– Zombie Spawns are irregular.
– Start Zone Zombies Sometimes Don’t move in those first 2 Barriers (Fixed In Version 1.1)
– Removed Barriers/Invis Zombies And Modified Guns (Fixed In Version 1.2)
– Added/Removed Guns, Decreased Lag, Added Camo, Fixed Minor Issues*Sound Fixed* (Fixed In Final Version)


: Find errors? Find Bugs? Find Glitches? Post below and if you can a picture so i can fix it!:

Troubleshoot. (Please make sure that you downloaded the updated version and reinstall it.)

*Power Guide*
-There are 3 power towers around the map that activates power. If you shot correctly it will display a cryptic message. 
-The power towers have a noticeable power surge which emits a sound.

*First Tower* – The easiest tower which is by the double barrel/lunar lander and can be shot by looking up at the tower and shooting it.
*Second Tower* – The next tower is behind the crane by the first tower. Its on the right side of the gate that needs power. It can be hard
shooting but stepping back a shooting can help.
*Third Tower* – The last and hardest to do power tower. The tower is located by the stg44 and second lunar lander. Its behind the gate and can be shot with a gun and grenade. Be careful cause the gate is not shoot able and it doesn’t send bullets on the other side, so stepping back a shooting can help.

– Once ALL are shot the message will appear “iies” and the door by the mystery box opens and power can be activated.

*Jugg Guide*
– Once the power is on, go to the power room and head down until you reach a gate door and buy it.
-It’ll lead you to the sewer, head down to the biggest area and there should be electric cherry and a teleporter pad.
– Link it and head to the elevator by the bar.
– Once upstairs, go to the room with speed cola and there should be a teleporter pad there.
-Link it and go back to sewer to head to jugg,


Special Thanks/Credit to all these wonderful people!
Zombiemodding- For all the wonderful tutorials and prefabs
UGX- for hosting a website where players can learn from
F3ARxReaper666- for answering my stupid questions and Beta testing 
Insane Falcon- For beta testing
Bamskater33- For his amazing scripts and efforts in exporting black ops scripts for us to use(Perks/Lunar Landers)
Terminaor- for amazing programs and scripts
Tom_BMX- amazing programs and model exports
zombie madness/rorke- Amazing gun models and scripts that make a game experience
Marsvinking- Scripts for elevator
Mappers United Wiki- my bible for mapping, thanks for fantastic scripts and tutorials
deper63923- for amazing prefabs
Smasher248-  For the wonderful scripts
HitmanVere- For Pap Camo, and sorry for the troubles lol.
And YOU for downloading my map :)

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Videos

Relic

Relic
By: Niknokinater

Description

Hello, all! I return to release the custom zombie map, Relic. I started this one month after Claustrophobia and remained dedicated to it until this very day, ensuring everything was acceptable. Once again, I hope it enjoyed to an extent, be it little or large (preferably large, of course) and do post videos! I do not care a bit if you are a small Youtuber or large; I love to watch footage of how others react to my content(*cough *cough; for bugs and glitches, I mean). The best of regards, Niknokinater!

Solo Command: map nazi_zombie_relic

-Custom Announcer
-Small Teddy Bear “Hide and Seek” Objective to unlock Pack-A-Punch
-Small cash piles around the map (Double Points does double them)
-Double Points doubles Nukes and Carpenters
-Immense texture blending and detail
-No heavy modding
-Wunderwaffe DG-2 no longer lowers max health when zapped
-Dogs, Risers, and functional zones
-The 4 original perks
-Japanese Zombies
-Ambient Sounds


Credits to MakeCents – Much scripting support
Credits to Jbird632 – Scripting support
Credits to Rvex – Ambient sounds tutorial

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