Zombie Energy

Zombie Energy
By: Nathiri

Hello, this is my first proper zombies map, Energy. I started work on this right after I finished my basic map to learn Radiant. At about the 2nd week of January or so is about when I started on it. It’s really be done by March/April, but I was waiting on a script for a more objective-style ending. The script was never completed and so I just scrapped it and decided to just release the map.

The map also originally had a more 2 route from spawn, but was changed because of some issues and so is the map that is released here today. The map plays quite well and has been considered quite hard for some zombie players as I have had this tested frequently on several different test versions. You will probably spend most of your time on the above areas and not in the spawn region. Most of the map was made with default waw models, but towards the ending of development I started to port models for a few CoDs and so you will see some around the map. There is maybe 1 or 2 minor bugs but shouldnt affect gameplay very much at all.

Most of the testers enjoyed playing the map and it is possible to beat this map at around 22 or 23. It is possible to do it a few rounds before but you would really have to work at it.

Story

 The Zombie Outbreak has spread across the world and their devastation is increasing every day. The scientists that are left think they can cure the outbreak if they can get enough of the research that was done by previous scientists and researchers around the world that caused or contributed to the outbreak initially. Zombie Task Force 1 has been called in to accept this mission that will require a number of classified operations into the heart of devastated territories, and acquire research at a number of facilities. Their first operation is at an energy testing facility. Which the location will remain classified. These missions will require utmost skill and the cooperation of the team for the success of the mission.

 Colonel Rollin and his small team is the best in the Zombie Task Force Command, they have been specially selected for this mission by Commander Eston. Their objectives are, to Acquire Research Documents about the research done at the facility, and then since it is suspected that because the facility is active, it is contributing somewhat to the increased activity of the zombies and they have been ordered to blow it up after the former objective has been completed. After all this, they are then to handle their own extraction, making use of the helicopter that was left there years ago according to what their intel has said. Because of the limited resources available for the mission, the team is being sent in with limited equipment and are expected to acquire more equipment including the explosives at the facility. According to the intel available, the facility kept weapons and explosives on hand. The facility was run by an arms-dealer who was doing testing on a new element, that he discovered, so weapons and explosives are expected to be at the facility. In the early morning it has been reported the least activity of the zombies so the team preps to leave at 0200 hours.

 At 0300 hours TFZ1 was dropped into the surrounds of the facility and immediately encountered hordes of zombies. Their transportation flew away immediately after dropping off the team since they were ordered back to base immediately after dropping off the team and to leave the area as soon as possible as staying in the region too long would increase the activity of the zombies. TFZ1 moved closer to the facility but after defending against the initial hordes, they were low on the ammunition that they had brought with them. As a pause in the hordes had come, they were discussing how to go about completing their mission, when suddenly the ground shook and opened up a hole and the team fell through a curving hole and were pushed through to the underground tunnels of the facility. 1 hour later they awaken…. Here is where it is left and it is now up to you to complete the mission.


Map Includes:
8 Perks
BO and some BO2 guns
Large Map
5-hit Jug
Buyable Ending
Mission Objectives Screen
Buyable Max Ammo
Buyable Ammo
Pack-a-Punch
JR-Imagine’s Motd HUD
BO2 Round Chalk
Communal Box
Music Box
Backround Music Selection

Credits:
ZK’s Tutorial Series
JR-Imagine
Tom_BMX
ConvictionNDR
PROxFTW
treminaor
Jake (Apex)
YaPh1l
Bookable – Elevator
FreeCodCinematics – Prefabs
shippuden1592 – Zombies
sal24r – BO2 Round Chalk
ItzTylerB123
xSanchez78 (ie. alaurenc9)
HarryBo21 – General Help
HitmanVere
Rorke – Gun Models
MaceCents
JiffyNoodles – Beta Testing
Many Others – Testing

I am working on a better map which has even more detail and to try and be as detailed as possible. Also keeping the challenge as I have tried to do with this map and even on my basic map.
(Just to make it clear, my old gaming name is Blazehead and that is my name on ZM. I mainly use Nathiri now and that is the main name I will use for the next map.)

Screenshots

Videos

Abandoned School

Abandoned School
Version: 1.02 By: JBird632

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Abandoned School Patch 1.01:
– Prevented players from buying perks while they have the death machine powerup
– Mule Kick now removes 3rd gun on loss of the perk
– Door dropping down into hallway zone doesn’t skip rounds anymore
– Replaced double trigger door with a zombie traversal to prevent zombies from glitching
– Added Thompson, FMG, and Spas12 to Gungame
– Aligned Thompson’s ads – though the gun’s bullet shoots slightly lower than the iron sight
– Quickrevive machine completely disappears after 3 uses on solo
– Nerfed the Jetgun and Zomnado
– Packapunched wall weapons can now have ammo purchased normally
– Host should be able to use the mystery box now on a coop match
– Hintstrings can’t be seen through walls now
– Fixed some bushes that were see through

Abandoned School Patch 1.02
– Various easter egg bugs/issues fixed
– Hud added when player is holding an item
– Items now drop properly when the player is downed, killed or disconnected from the game
– Effect is now played on items that the player dropped to make them easy to find
– Fixed Crossbow, Titus and Semtex breaking the box and having a revive symbol
– Removed Feet from door shoulder anim
– Semtex ammo is fixed
– Reduced damage the scrake takes from electric cherry
– Teleporter Cool down changed from round based to time based (120 second cooldown)

Credits:
Awesome Pieman – boss zombie, and general scripting help
Treminaor – menu and general scripting help
RadimaX – RadixhaX mirrors and RadihaX temple
Tom_BMX – lime, lemon and timed gameplay
Bluntstuffy – Raygun Mk2 effects

Beta Testers:
Awesome Pieman
RadimaX
Uk_ViiPeR
TheScotchGuy
HexZombies

What is the most locally available building in your neighborhood that has lots of supplies to barricade yourself in? A school of course!
Players will find themselves locked in a school that they thought would be secure… boy were they wrong.

Screenshots

Easter Egg

Sicherer Hafen (Safe Haven)

Sicherer Hafen (Safe Haven)
By: Viperman9999

Details:
*Small Map – Building shaped, there are 2 sets of stairs and an entrance area. All perks are inside the building.
*Cant Train (Map made so you can stick together with your team, plus the map is to small for that)
*No doors
*4 OG Perks (No BO Quick Revive just the original)
*Buyable Ending – 60,000 points (Buyable Ending found in the “basement”)

Unique PAP upgrades for the following weapons:
*MG42
*RAY GUN
*WONDER WAFFLE
*THOMPSON
*MP40
*PPSH
//
Custom perk logos for all 4 (Thanks to BCW for showing me how to do that)
//
Praise my Allah (Tom_Bmx) for putting that end game trigger tutorial out there <3
———————–
Expect a part 2 of museum oki <3
Thank you everyone, and enjoy.
———————–

Please notify me of any problems you occur when playing. I will immediately try to fix and re-upload. Thanks again.

Screenshots

Videos

Battlestar Galactica

Battlestar Galactica
Version 1.02 By: CanadianTyler

Story 
You are aboard the Battlestar Galactica. A space battleship on a quest to find Earth. All of a sudden three ships are picked up on DRADIS. It’s the Cylons. (Cylons are a race of robots that were made by humans, then turned against them. Red Alert can be heard throughout the ship. Admiral Adama gives the command to launch all the Vipers. After a few minutes all the Cylon ships are destroyed, and the Vipers return to Galactica. A short time later you hear screams. They’re members of your crew running at you. Something is not right, they are trying to eat you!! The Cylons must have somehow infected the crew.



HOW TO WIN
You must destroy all 11 hidden Cylon spy devices 
 
Once done you will be able to buy the ending !



Features
UGX Mod
Lots of custom models
Objective
Zombie Counter
Black Ops Knifing
Buy-able Ending 35000

Credits
Treyarch – for making the game
ZOMB1E-KLLR – helpful tutorials
MakeCents – scripting the objective
                 – zombie counter
xSanchez78 – end game script
rdv              – Black Ops Knifing
ME!!!!!        – All custom models
Also thanks to all the staff and members of UGX for helping me out with all the questions I had :D

Screenshots

Videos

Chicken

Chicken
Version: 1 By: 007makiz

ALL KNOWN BUGS ARE FIXED NOW :D

This is my second map! I spend lots of time on it! So hope you guys enjoy! :D

Map Features:
UGX weapons
Snow fx
UGX MOD
Teleporters from the map Five
Random Box Locations
Black ops 1 Perks & Black ops 2 Perks (9 PERKS)
Buyable Ending (50000)
Chicken counter ;)
Small Maze
Hitmarker


Credits for prefabs used go to:

AwesomePieMan (Teleporters)
bamskater33 (perks)
chrystal3ey (1 of the houses)
deper63923 (moon style barricade)
Medieval-Style Gatehouse(Darkflame)
RetroGamer (destroyed ceiling)


THIS IS NOT RELATED TO THE MAP BUT PLEASE READ! :D

I am thinking of starting a series of custom zombies with a twist. Basically every week me and a couple of friends, are gonna be playing zombie maps created by different map creators that submit maps to us! And at the end of the month we will vote for witch map we think is best out of all the submissions! Now you don’t necessarily have to create the map in a weeks time, work on the map and send it whenever its finished, Only difference is you will be competing with different maps. We are thinking of giving something as a reward to wieners. But we are not sure yet what that can be?

Maps will be criticised on:
-Is this map fun to play? (difficulty)
-Is this map detailed or just a box looking map?
-What is unique about this map?
-Are there any out the map glitches?
etc. 


Now I am in the process of trying to find map creators that would be interested in submitting, before I start this series! And that’s why i’m posting on this post :D 

If you are interested please contact me on YouTube or email! Also please invite other map creators you think will enjoy submitting/watching  a show like this! 

Screenshots

Videos

Defense / Pistol Defense

Defense / Pistol Defense
Version: 1.0 By:  tannnnnaiirrr

Very simple concept… 4 bunkers, you teleport to a new one every round. Each one has different items you can use. You can spawn with none of your friends, or all 3 of them.

Features:
-Jug, Speed, Q Revive, PHD, Deadshot and Mule Kick (Q Revive works in solo)
-Map will only include pistols (spanning from cod 4, mw2, mw3 to bo2 and even titanfall)
-Buyable ammo
-Buyable Mortar Rounds
-Buyable ending 
-Clip Refilling Max Ammos
-CoD 4 viewhands
-Some extremely unique PaP variants (you’ll have to test all the pistols out to find the unique ones, some are just reqular upgraded guns)
-Custom PaP muzzle flashes and camos
-Verruckt Style Sprinters
-Melee Weapon – Sword (at start of game)
-CotD Zombie Models
-Completely Random Teleporting… makes for nice replay value!
-Secrets!

Weapon List:
-Tactical Desert Eagle (mw2)
-Holepuncher Desert Eagle (mw3)
-Desert Eagle (cod 4)
-M93 Raffica
-ASP
-B23R Silencer
-USP.45 Silencer (cod 4)
-Mauser C96
-Colt.45 (cod 4)
-Monkey Bombs
-CZ75
-Glock (mw2)
-MP9
-.44 Magnum
-MK22
-Remington New Model Army
-P226
-T850 (5-shot revolver)
-M9 (cod 4)
-RE45 (titanfall)
-Kimber
-USP Match
-SA1911
-***** *******

Vid is a little outdated mapping wise, but here is a beta: http://www.youtube.com/watch?v=MneHUriaowE
By outdated, I mean the PaP is no longer in the center of the map.

-Credits
*DidUknowiPwn (Random Teleportation)
*LOADS of people over at CFG Factory for Ported MW2, MW3, BO, BO2, Titanfall, and other custom models
*Me (Mapping, some custom textures, some custom sounds and Ported CoD 4 weapons)
*JRImagine/Bamskater (Script placer and Perks)
*ZK (Youtube tutorials)
*Treyarch (Mod tools)

Screenshots

Videos

Taco Bell

Taco Bell
By: Blink-420

Description

First there was KFC… Then there was McDonalds… Now, theres Taco Bell. My map with the most features and guns yet. I hope you guys enjoy :) This map shouldn’t be too difficult to complete solo.

Features:
Black Ops 1 Weapons
Black Ops 2 Weapons
Kino style teleporters
Five style teleporters
Hidden door open-able by shooting teddy bears.
Verruckt runners
Custom Textures
Custom Camos
Custom Font
Custom Perk shaders/powerup shaders
Pack-a-Punch mystery box
Buyable ending
Custom skins/sounds
Buyable ammo.
 
Credits:
Rorke
Green-182
ZOMB1E-KLLER
Tom_bmx
 

Screenshots

Videos

Stranded

Stranded
Version: 1.1 By: ProRevenge

STRANDED

Due to me forgetting to remove the perk limit, I have re uploaded so before playing co op, ensure everyone has downloaded this most recent version.

PLEASE MAKE SURE ALL PLAYERS HAVE DOWNLOADED THIS MOST RECENT VERSION! I forgot to remove perk limit and so I re uploaded it, if people have different versions co op will not work.

This is my first map! Nearly 3 months in the making. So please don’t expect perfection, but please enjoy!

V1.1 CHANGES:
Co op fixed – now works
A few double pap gun ammo amounts changed
Buyable ending added
Smoother clipping in some areas
General fixes

I will only update again now if the map is literally broken, I want to be done with it.

Features:

Black Ops 1 and 2 guns
All black ops 8 perks
Double Pack a Punch
Kino Style Teleporter
Wunderwaffe DOES NOT zap away jugg
Easter Egg song
Nuketown Zombie Models
2 Different PAP Camos
Glowing blue zombie eyes
Custom Drawn Wallchalks (Done properly, chalk fits the gun and model comes out of wall)
Some custom changed FX
Some custom textures
BO2 Round Chalks
BO2 Font (Agency FB)
BO2 Viewhands and Character models

Credits:

HarryBo21 – Being amazing and giving me a new perk script, BO2 Bottle, machine and PAP models, and lots of help :)
Rorke – All the awesome weapons (PAP and Double PAP versions made by me, though)
HitmanVere – BO1 and Lava PAP camos, a few PAP gun name suggestions and LOTS of help
DidUKnowIPwn – Custom font and help aligning round number
MrDunlop4 – Zombie eyes FX, BO2 character models, Verruckt voice tutorial
sal24r – bo2 round chalk
FreeCodCinematics – various prefabs/models
deper63923 – alternative barrier types (moon + ascension)
JR-Imagine – script placer z
steviewonder87 – various answers to my questions in help forums
Sniperbolt – Tutorial
MakeCents – Fan blade trap
Pashan – Pillar prefabs
RonanMerriman – futuristic container prefabs and textures
Marsvinking – Kino style teleporter
Aidan – Kino tele script
lukkie1998/hitmanvere/bhmbob – Help with ee song
Ege115 – script and tut for EE song
jombersson – PAP sten name suggestion
asus89 (CFG) – a few xmodels
MZslayer11 – help with a few missing weaponfiles
sevengpluke – ambient sounds script
bhmbob – Stakeout Pap name
NGcaudle – mp7 pap name idea
xJimmy33 – new scope overlay
BluntStuffy and MakeCents – zoning help
Lukkie1998 – PAP gun name suggestion – and lots of general help
Tim Smith – Help in the chat
The UGX team – UGX weapon editor (AMAZING program!) and the wonderful site
ANYONE who has helped me in chat, the forum or in any way :D

If you think you should be on this list because I used one of your features or something and I forgot to add you, PM me and I will add you ASAP :)
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BETA TESTERS:
HitmanVere
mxtxm
Scobalula
elitewelshie94
SmoothCreamPie
KyotaCrafter
OneForPoints
sean_a_z

CO OP TESTING:
NGcaudle


NOTES:
The EE song is copyrighted Treyarch, but im not sure on usage laws surrounding it being as it is being used in a Treyarch game, and the WAW songs are copyrighted Treyarch but fine to use, so im not sure wether Youtubers would need to mute it, if so, it DOES run on the Music channel, so turn that off :)
I didn’t make a Double PAP wunderwaffe, as I think it will be too OP
Most double PAP guns are just a slight damage and ammo increase, to avoid the above
Without ANY other Cods to port from, I had to make do with what weapons, models and features I can get from CFG or that other users VERY kindly gave to me :)
The Horizon looks kinda sucky, I tried to make it look good, but it was very hard, I figured that you barely look at the horizon in the map anyway so didn’t put too much thought into it
I will make an update if any major bugs come along, or if it is widely requested, but for now, I just want to be done with this map.

Screenshots

Videos

Millennium Falcon

Millennium Falcon
By: Glitchelodeon

Description

UPDATE:
1. Added reflection probes to remove the annoying redness.
2. Changed the Falcon teleporter to prevent zombies from glitching.
Thanks for you comments and input. It really helps make the map better! But, If you find something wrong, send me a PM instead of a comment. Keep in mind this is my second map so go easy on me. Thanks!

After a long 9 months, this Star Wars themed map is finally done! Just to be clear, We are not the best mappers or scripters out there, so don’t expect any heavy modding or things of that nature. Just have fun! Before we get into what the map features, here is a list of the amazing users who helped make this map possible!

Credits:
SevenGPLuke (Worldspawn, Stormtrooper playermodles, general help)
Niknokinater (Custom Announcer)
Toby1423 (Moon Teleporters)
JBird (General Help)
ADDICTED (Mission Screen, CO-OP Loadscreen)
Rvex (Skybox and Custom Sound help)
xSanchez78 (Round activated door)
Tom_BMX (Buyable ending)
Zomb1e Kllr (Video Tutorials)
Special thanks to Death_reaper0 and Earth for reminding me to add in reflection probes! Annoying redness is now gone!

Map Features:
4 Original Perks
No Heavy Modding
No Dogs
95% of the Millennium Falcon
Death Star Prison Cell Hallway
Stormtrooper Player Models
Moon Style Teleporters
Buyable Ending
Zombie Counter
Custom Announcer
Custom Geometry
Custom Textures
Custom loadscreen/mission screen
Buyable Power Ups
Sliding Doors
Menu Start buttons

READ ME
1. Don’t step on the teleporter unless you are teleporting (walk around it for example). If you step on it and activate it too many times in a short amount of time, the game will crash. So just give it a good minute to cool down. Plan with your friends when you are going to use the teleporter so nobody is left behind that has to use it again right after it was already used. (sorry about this :P)
2. Stormtrooper playermodels are only visible in co-op games (no Stormtrooper viewhands)
3. Right when you spawn, you will have no weapon, so hit “y” or use the scroll wheel on your mouse to bring up your pistol.
Once again, thank you so much to the people credited above and the community! I was really happy with the way this map turned out and it couldn’t have been done without all of you! Now go and play the map! May the force be with you!

Screenshots

Videos

LSD

LSD
By: ibounce

Description
LSD is a map I made in about 5 days out of nowhere. It’s not meant to be scary or spooky. This is the kind of map where you can play with friends and have some laughs.

When I first started making this I wasn’t aiming for this map to be everyone’s favorite map, I was aiming for “I’m going to have fun making this and we’ll see what comes out of it.”

This is only my 4th map I’ve ever made. Only the 2nd I’ve released. So, don’t expect too much.


Features:
No Dogs
Boss Rounds
Buyable Ending
Black Ops Revive
Ported Weapons
Custom Skins
Custom Models
Custom Announcer
Custom Menu
Custom Crosshair
Custom Scripts
Custom FX
Easter Egg Weapon
Super Secret Room
Highly Modified Weapons
Custom Sounds Throughout The Map




Credits:
ZOMB1E-KLLR – Tutorials
Bamskater – Black Ops Perks
Niknokinater – Custom Announcer Tutorial
baseball4ev – Pickup Weapons Tutorial
Tom_BMX – Everything Ever
Paragalor – Boss Tutorial
zombie_madness – Ported Guns
And anyone else I may have missed! I used the ZM User Tutorial section A LOT. So thank you!

Screenshots

Videos

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