ZFacility (unfinished)

ZFacility (unfinished)
By: Quizz

ZFacility or Zombie Facility was never finished and has quite a few bugs and incomplete features. Despite all the rough edges, the first challenge is difficult and will require some skill and strategy to complete. If you want a challenge and have some friends willing, try this map out!

You begin in some sort of zombie test facility. Pick your loadout and push the undead back as you make you way through the strange building. Find new perks and upgrades as you work together to complete new challenges in this very difficult zombies experience.

Features

  • 4 Premade weapon loadouts

  • Classes with unique abilities

  • Timed gameplay

  • Pistol and equipment refills automatically after a set time

  • All doors are timed and require no points to open

  • points come only from bonus points powerups

  • use points to buy attachments and ammo only

  • Custom weapons from various CODs

  • Custom made perks

  • Custom made powerups

  • Objective based gameplay

Screenshots

Videos

Zombie San Cristobal

Zombie San Cristobal
By: KDXDARK

History
Quote
The 4 heroes are back, now they traveled to the year 2020, in a city that is going to be destroyed due to the zombie infestation, your mission is leave this city before the nuclear missile hit it.
 

Quote
Description
The map is based on the city where i live, but in 5 years in the future, i really love this map that i make with i think is a pretty good detail(no cube hitman  :please: ).
I cant remember the day that i go outside my house start to take photos to that part of my city, of course i change it a little bit due to some radiant problems and more stuff, but i think its %80 based on my city.
 
 

Features
MW3 weapons
Harry Bo21 perks(waw,bo1 and bo2)
Some missions
Buyable ammo
1 new Powerup
Changed a few zombie sounds
Changed a lot of sounds(i hope you like it)
And more stuff
 
Problems bugs(stupid)
Quote
there is a bug where if you go down the game give you the colt instead of the usp.(i already fix this but it keep giving me the colt)
Sometimes when you are spectating a player the vision can change to black and white.
If you have fps drops, turn off the specular maps(RECOMMENDED) and shadows also turn off AA, all this is up to you, but i highly recommend to turn off the specular maps
Credit list
Quote
-Treminaor
-DidUknowiPwn
-HitmanVere
-AwesomePieMan
-Ray1235
-RadimaX
-Smasher248
-CodModdd1234
-JV
-Gogeta
-Lukkie1998
-CodMapper
-Ricko0z
-BlackJackJonnyy
-Cinnober
-JBird632
-Tom-BmX
-WoLf_GoLd
-JR-Imagine
-Harry Bo21
If i forgot somebody please tell me.
Beta tester
-Crixis48
-N9-Mister

Screenshots

Abandoned School

Abandoned School
Version: 1.02 By: JBird632

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

Abandoned School Patch 1.01:
– Prevented players from buying perks while they have the death machine powerup
– Mule Kick now removes 3rd gun on loss of the perk
– Door dropping down into hallway zone doesn’t skip rounds anymore
– Replaced double trigger door with a zombie traversal to prevent zombies from glitching
– Added Thompson, FMG, and Spas12 to Gungame
– Aligned Thompson’s ads – though the gun’s bullet shoots slightly lower than the iron sight
– Quickrevive machine completely disappears after 3 uses on solo
– Nerfed the Jetgun and Zomnado
– Packapunched wall weapons can now have ammo purchased normally
– Host should be able to use the mystery box now on a coop match
– Hintstrings can’t be seen through walls now
– Fixed some bushes that were see through

Abandoned School Patch 1.02
– Various easter egg bugs/issues fixed
– Hud added when player is holding an item
– Items now drop properly when the player is downed, killed or disconnected from the game
– Effect is now played on items that the player dropped to make them easy to find
– Fixed Crossbow, Titus and Semtex breaking the box and having a revive symbol
– Removed Feet from door shoulder anim
– Semtex ammo is fixed
– Reduced damage the scrake takes from electric cherry
– Teleporter Cool down changed from round based to time based (120 second cooldown)

Credits:
Awesome Pieman – boss zombie, and general scripting help
Treminaor – menu and general scripting help
RadimaX – RadixhaX mirrors and RadihaX temple
Tom_BMX – lime, lemon and timed gameplay
Bluntstuffy – Raygun Mk2 effects

Beta Testers:
Awesome Pieman
RadimaX
Uk_ViiPeR
TheScotchGuy
HexZombies

What is the most locally available building in your neighborhood that has lots of supplies to barricade yourself in? A school of course!
Players will find themselves locked in a school that they thought would be secure… boy were they wrong.

Screenshots

Easter Egg

Plague Island

Plague Island
By: Noahst

alright folks, here it is! nazi zombies on plague island.

fight off unlimited zombies on venice’s most notorious haunted island: poveglia, where thousands and thousands of plague victims, and even healthy people were burnt in the panic of the black death. then home to a sanitarium, ran by a sadistic doctor early in the 20th century. Enjoy!

features:
black ops, mw2 and mw3 weapons, thanks to Rorke over at cfg factory
soul boxes, thanks Bluntstuffy!!
black ops 1 and 2 perks, thanks to Bamskater33
thanks to Tom Crowley for all of his tools
and thank you to RamboBadass for his solo start button tutorial

Known Bugs:
-electric cherry is purchasable even when 4 perk limit has been reached, not sure why
-reward weapon only shows up at first soul box location ( the one by staminup). however, the powerup reward appears at whichever soul box you fill up last.
-you may lose a weapon when using mule kick and picking up the soul box reward weapon. sorry :( not sure of the cause. other then that, mule is 100 percent operational

Screenshots

Videos

Sicherer Hafen (Safe Haven)

Sicherer Hafen (Safe Haven)
By: Viperman9999

Details:
*Small Map – Building shaped, there are 2 sets of stairs and an entrance area. All perks are inside the building.
*Cant Train (Map made so you can stick together with your team, plus the map is to small for that)
*No doors
*4 OG Perks (No BO Quick Revive just the original)
*Buyable Ending – 60,000 points (Buyable Ending found in the “basement”)

Unique PAP upgrades for the following weapons:
*MG42
*RAY GUN
*WONDER WAFFLE
*THOMPSON
*MP40
*PPSH
//
Custom perk logos for all 4 (Thanks to BCW for showing me how to do that)
//
Praise my Allah (Tom_Bmx) for putting that end game trigger tutorial out there <3
———————–
Expect a part 2 of museum oki <3
Thank you everyone, and enjoy.
———————–

Please notify me of any problems you occur when playing. I will immediately try to fix and re-upload. Thanks again.

Screenshots

Videos

One Window Challenge Elite

One Window Challenge Elite
By: ogpubstomper

-Some black ops Perks
-Buyable ending(80,000 Score )
-shootable teddy easter egg
-Blundergat from bo2
-M60 and Aug from Bo1
-Custom perk guardian angel By F3ARxReaper666
-And final a bit of love and fun for the zm community and I would like to thank all of you for the tutorials and scripts otherwise this wouldn’t have been able to happen even though it only took me 3 hours to make and is only just a mess around map it still is all because u guys so thanks!

Screenshots

Videos

Psychopath Release

Psychopath Release
Version Final By: Joeycx

Beforehand Text:  Thank you all the members who helped me and contributed to this project.
Map’s Name: Crazy_Place (Not to be confused with the other map)


Storyline:
The Map Is A Direct Follow Up Of Verruckt, Patients Were Evacuated And Was Forced Out. Transported, Resided Here. Under The Horrible Conditions And Forced To Stay, Unable To Contact Anyone And Miles Away From Civilization. What Happens Here Stays Here.

Description Of Map:
This map is very heavily based on verruckt and nacht der untoten. Players who crave the feeling that verruckt offers might find this map fun to play. This map is more for players who have experience playing zombies and is designed to be difficult and challenging. The map is split in two with side A and Side B. The map also offers outside and inside playable areas. Players who are up for a challenge, gear up and play with 4 players on this immerse asylum experience! 

Features:
. All World At War Weapons
. All Guns Pack A Punchable
. 9 Perks With No Perk Limit, Buy As Many Lose As Many
. Lunar Lander Landing Areas
. The Map Is Split In Half, With 2 Sides But 4 Players Are All Together
. Ambience Is Present In This Map
. 4 Wonder Weapons
. Verruckt Experience With Der Riese Scripts
. No Big Easter Eggs, Just Small Ones Like In Verruckt
. Wonder Waffle And PHD Fixed
. An Experience Of Pressure And Caution At Every Step.

Caution!
 While Playing Alone, Can Be Extremely Hard.
It’s Suggested To Play With Co-Op Players

Error’s And Known Bugs
– Zombie Spawns are irregular.
– Start Zone Zombies Sometimes Don’t move in those first 2 Barriers (Fixed In Version 1.1)
– Removed Barriers/Invis Zombies And Modified Guns (Fixed In Version 1.2)
– Added/Removed Guns, Decreased Lag, Added Camo, Fixed Minor Issues*Sound Fixed* (Fixed In Final Version)


: Find errors? Find Bugs? Find Glitches? Post below and if you can a picture so i can fix it!:

Troubleshoot. (Please make sure that you downloaded the updated version and reinstall it.)

*Power Guide*
-There are 3 power towers around the map that activates power. If you shot correctly it will display a cryptic message. 
-The power towers have a noticeable power surge which emits a sound.

*First Tower* – The easiest tower which is by the double barrel/lunar lander and can be shot by looking up at the tower and shooting it.
*Second Tower* – The next tower is behind the crane by the first tower. Its on the right side of the gate that needs power. It can be hard
shooting but stepping back a shooting can help.
*Third Tower* – The last and hardest to do power tower. The tower is located by the stg44 and second lunar lander. Its behind the gate and can be shot with a gun and grenade. Be careful cause the gate is not shoot able and it doesn’t send bullets on the other side, so stepping back a shooting can help.

– Once ALL are shot the message will appear “iies” and the door by the mystery box opens and power can be activated.

*Jugg Guide*
– Once the power is on, go to the power room and head down until you reach a gate door and buy it.
-It’ll lead you to the sewer, head down to the biggest area and there should be electric cherry and a teleporter pad.
– Link it and head to the elevator by the bar.
– Once upstairs, go to the room with speed cola and there should be a teleporter pad there.
-Link it and go back to sewer to head to jugg,


Special Thanks/Credit to all these wonderful people!
Zombiemodding- For all the wonderful tutorials and prefabs
UGX- for hosting a website where players can learn from
F3ARxReaper666- for answering my stupid questions and Beta testing 
Insane Falcon- For beta testing
Bamskater33- For his amazing scripts and efforts in exporting black ops scripts for us to use(Perks/Lunar Landers)
Terminaor- for amazing programs and scripts
Tom_BMX- amazing programs and model exports
zombie madness/rorke- Amazing gun models and scripts that make a game experience
Marsvinking- Scripts for elevator
Mappers United Wiki- my bible for mapping, thanks for fantastic scripts and tutorials
deper63923- for amazing prefabs
Smasher248-  For the wonderful scripts
HitmanVere- For Pap Camo, and sorry for the troubles lol.
And YOU for downloading my map :)

Screenshots

Videos

Relic

Relic
By: Niknokinater

Description

Hello, all! I return to release the custom zombie map, Relic. I started this one month after Claustrophobia and remained dedicated to it until this very day, ensuring everything was acceptable. Once again, I hope it enjoyed to an extent, be it little or large (preferably large, of course) and do post videos! I do not care a bit if you are a small Youtuber or large; I love to watch footage of how others react to my content(*cough *cough; for bugs and glitches, I mean). The best of regards, Niknokinater!

Solo Command: map nazi_zombie_relic

-Custom Announcer
-Small Teddy Bear “Hide and Seek” Objective to unlock Pack-A-Punch
-Small cash piles around the map (Double Points does double them)
-Double Points doubles Nukes and Carpenters
-Immense texture blending and detail
-No heavy modding
-Wunderwaffe DG-2 no longer lowers max health when zapped
-Dogs, Risers, and functional zones
-The 4 original perks
-Japanese Zombies
-Ambient Sounds


Credits to MakeCents – Much scripting support
Credits to Jbird632 – Scripting support
Credits to Rvex – Ambient sounds tutorial

Screenshots

Videos

TMG Carnage

TMG Carnage
Version: Unfinished By: TMG Nukem

TMG Carnage 
Build Time 18 months + 
The design based with a COD4 feel around a town with a train yard running through it .
The aim is to have the player feel as if they are in a bigger area using surrounding buildings to set a scene following the standard linear flow i have stuck to in the past with a loop round . The players are flown in on a helicopter which is blown up as an intro to the map .The level uses a modified version of the power system from the TMG Alcatraz . only two generators used to power all the perks and PaP with edits to fuel consumption time and cost after feedback from the community . Custom weapon drops and all new weapons to World At War .Aspects of the level are purely made to improve my skills in certain areas ,something i try to do with each level i make .There is a custom Easter egg in the map for players to find and enjoy solving .

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Videos

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