Stairway To Hell

Stairway To Hell
By: Ping998

(This is a side project which has nothing to do with my other maps)

Can you get to the top of the STAIRWAY TO HELL?

Hi guys it’s Ping998! (Creator of Imminent, Bunbury and Discovery Island!)

This map is quite easy for a challenge map, but can be good fun to play with others.

The challenge is: Get to the top and buy the ending.

That’s it, no power, no need to collect all perks or even pack a punch; just get it done.

This is a Youtube-friendly map and has NO copyrighted music in it! :)

Here are some of the main features of the map:

|NO HELLHOUNDS
|Custom powerup effects
|BO2 round chalk
|Custom “bonus points” powerup (CAN GIVE YOU UP TO 2000 POINTS!)
|Custom perk called Paranormal Potion costing 4500 points (GIVES YOU ZERO GRAVITY!)
|Powerup machine at the top (BUY POWERUPS!)
|Non-moving mystery box
|Pack a Punch
|COD4 weapons
|MW2 weapons
|BO weapons
|MW3 weapons
|BO2 weapons
|Ghosts weapons
|AW weapons
|The AUG
|Custom weapon skin
|Cool PaP camo
|BO Quick Revive
|All 4 WaW Perks
|All 4 BO Perks
|Electric Cherry
|Vulture Aid
|Double Tap 2.0 costing 3500 points (DOUBLES DAMAGE!)
|NO RISERS!
|Medium/Low detail
|Intro Text
|Buyable Ending (60000 POINTS!)
|And many more I’ve probably forgotton about!

Gun List:

|HBRa3 (AW)
|Ripper (Ghosts)
|Galil (BO2)
|TAC-45 (BO2)
|Five Seven (MW3)
|SCAR-L (MW3)
|Dragunov (MW3)
|UMP45 (MW3)
|ACR 6.8 (MW3)
|Desert Eagle (MW3)
|MP5 (MW3)
|Type 95 (MW3)
|MG36 (MW3)
|Model 1887 (MW3)
|L86 LSW (MW3)
|P99 (MW3)
|AA-12 (MW3)
|AUG (BO)
|TAR-21 (MW2)
|SPAS-12 (MW2)
|Vector (MW2)
|FAL (MW2)
|G18 (MW2)
|AK47 (MW2)
|AK74u (COD4)
|M40A3 Iron Sight (COD4)

Credits:

|Koene
|ConvictioNDR
|Rollonmath42
|WoLf_GoLd
|UGX Rorke
|Quaddamage
|Death_reaper0
|scriptz
|bamskater33
|ReclusiveShade
|The rest of the amazing people at ZM!
|The rest of the amazing people at UGX!
|The rest of the amazing people at GCZ!
|Ping998

If I have forgotton to list you in the credits please notify my via PM

NOTE (PLEASE READ):

IF YOU ARE A YOUTUBER I WOULD ENCOURAGE YOU MAKE VIDEOS OF THIS MAP! (IT COUNTS AS FEEDBACK AND ANY FEEDBACK WHAT-SO-EVER IS GREATLY APPRECIATED!)

Thank you so much!

Ping998, out.

(In all honesty, I’m disappointed in this map. The only thing that is keeping me from deleting it in its entirety is that there are a few people who actually enjoy it. I don’t feel satisfied with a map unless the community is. Download if you want.)

Screenshots

Videos

Eclipse Zombies

Eclipse Zombies
Version: 1.1 By: KiLLerfish97

Eclipse

Features:
– DOES NOT REQUIRE T4M!!!
– Harry’s Perks (No Who’s Who)
– Elemental PAP Weapons (Some)
– 2 Buyable Endings (25,000 and 100,000)
*You don’t need to complete the EE to get the ending, but if you do, you are awarded with the cheaper 25,000 option*
– Absolutely Gigantic Map
– Provides a decent challenge
– No Dogs
– No grabbing zombies
– 3 Teddy Bear Songs (Activating 2 at the same time = ear cancer)
– Pap is the 2nd door
– Wall weapons everywhere
– 35 Custom Weapons
– No bosses (Wanted something cool like the napalm, but I don’t get anything the easy way)
– Decent Sized Easter Egg
– 4 Perk Starting limit
– There are 8 steps to the EE. Once a step is completed a door will open in the blue room, prompting the player to pay 3000 to get an additional perk slot and to open 1/8 of the cheap ending door. (Each step of the EE is to shoot 3 objects).
*Yes the clock is a target, but it can only be destroyed by explosives.*
-Small Chance of getting a PAP’d weapon from the box
-NIGHTMARE MODE (You probably won’t get too far with this)

Update 1.05:
-Reduced the chances of getting g_spawn error (If you still get it tell me)
-100,000 Buyable ending actually works
-Moved a section of the EE into a much easier place to find
-Changed the round playing sound
-Fixed some bugs

Update 1.1:
 I thought this update was lost since my hard drive crashed a few minutes after compiling but was luckily recovered. *Although* I did lose a ton of stuff, including the map file and basically everything I’ve done in the last 2 or 3 months, so that’s aids. There will never be another update to this map again, so if there is anything wrong with the current update, s**t. *Also it’s been a week since I’ve dealt with this map, so I have forgot a lot of the patch notes*.
-Reduced the chances of getting g_spawn again, if you still get it than just lmao.
-Reduced the prices of almost all debris.
-Major clipping issues should be mostly fixed.
-Added the Napalm Zombie.
-Had to remove 1 EE song because I was hitting the memory limit. (I know, such a loss).
-Changed the round sound (not on purpose), but now you can enjoy the MW2 level up sound from Rust on this map as well.
-Fixed pathing issues.
-Changed the entire lighting of the map to make it feel more different.
-Added in the BO3 Ray Gun.
-Probably buffed Stamin-Up.
-More stuff that I can’t remember.

*Don’t bother reporting bugs, not fixing them anymore*
*If you have the issue where you start to see through the rocks and foliage, turn off anti-aliasing in Options -> Graphics either in the main menu or with a different mod loaded.*

Credits:
-Tom-Bmx
-Harry Bo21
-HitmanVere
-ricko0z
-JR-Imagine
-Treminaor
-rollon
-Rorke
-Scobalula
-Make-Cents
-DidUKnowIPwn
-RDV
-steviewonder87
-JBird632
-MZslayer11
-PROxFTW
-Bluntstuffy
-NINJAMAN829
-DuaLVII
-redspace200
-ProRevenge
-lukkie1998
-CreepersAreEpic
-TheRelaxingEnd
-If I missed you plz

Screenshots

Videos

Return To Stairway To Hell

Return To Stairway To Hell
By: CreepersAreEpic

Progress: 100% :D

Thank you to EVERYONE for all of your support and kindness! :)

Description:

“Stairway to Hell” was a map that I released June/July 2015 and after initial heavy criticism from the UGX community I decided to take it down on all sites, thinking that it was for the best. After I had done this I was flooded with messages on ZM asking where the map was and demanding to get the link for it again. Ever since then the response for STH has been terrific, not only has it been awarded several high positions in “Top 10”-type lists but it has become my most downloaded and most popular map to date. I wasn’t happy with the map from its release until now. I made it in 1 week consistently, as a “challenge” map, just for fun. It turned out that the map was extremely easy so the difficulty was raised and although the map is still quite easy today, it definitely provides a very casual and fun zombies experience. This is why I wanted to create a sequel…

“Return to Stairway to Hell” is the new sequel to the original and is nearing the end of its development. The new map will have lots and lots of new features that I wasn’t able to add back in June 2015 but now I can. The goal of the map is to create something that is FUN, CASUAL and SIMPLE. To reinforce my point, this is NOT a map to be taken seriously, it is for the casual player and if you’re not a casual player then it probably won’t be for you. That was the main issue with the response for the original STH as many people argued it was too easy, too simple, not as hard-core as they’d like it to be. I understand some people will have an issue with me releasing a sequel and say it’s just “lazy mapping” or “didn’t put enough effort into it”. But in reality, I feel I am able to – with the mapping skills I have – create an enjoyable zombies experience the way I envisioned it regardless of what anyone thinks makes a good map. I’m still learning after 3 years mapping and will continue to produce well-deserved content to these amazing communities and this map will be no exception.
 ;)

What’s new?

+ Improved perks (courtesy of HarryBo21)
+ This includes: Dive to Prone (Explosion with PHD), Improved Deadshot, Improved Electric Cherry, “Who’s Who” Perk, “Widow’s Wine” Perk, and more…
+ New (different) weapons from: CoD4, MW2, BO, MW3, BO2, Ghosts, AW, BO3, Homefront, Titanfall and other custom guns
+ New bold Arial font
+ Coloured zombie counter with progress bar
+ New map textures
+ Thundergun
+ Changes to map layout
+ Extra levels (more stairs)
+ More detail (texture patching on stairs, zombie’s windows etc.)
+ FOV slider in GAME OPTIONS (note: this may reset if you d2p)
+ New black zombie uniforms (so they are easily distinguishable from the coloured lights)
+ Light-blue zombie eyes
+ No more zombie grabbing
+ BO3-style round counter (numbers after round 5)
+ Custom skins for CoD4 guns from http://www.cfgfactory.com/
+ HarryBo21’s motd mystery box
+ Custom textures from http://spiralgraphics.biz/packs/index.htm
+ Teleporter (60 second mainframe activation)
+ Origins PaP
+ Intro text
+ Bonus points model and message for power-up
+ ELEMENTAL AMMO power-up (Shock, Incendiary or Explosive!)
+ UNLIMITED AMMO power-up
+ SUPER SPEED power-up
+ Buyable ending works (50k points)
+ PaP’able weapons
+ Buyable ammo for INDIVIDUAL WEAPON for 2500 points
+ 3 teddybear easter egg
+ And more to come in the future!

Known bugs:
– Some windows in the top few levels cannot be repaired without the carpenter power-up
– Game can become laggy if you are far away from the zombies 


I genuinely hope you guys will enjoy this new map, please leave any suggestions or opinions in the comments below – your feedback DOES matter. :)

RELEASE DATE:  Late May 2016

Thank you,

Ping998

Screenshots

Videos

Cube

Cube
Version: 1.1.1 By: Soy-Yo

So, after about 7 months of work, I bring you today my new map.
If you are going to complain, yes, you can say this is a box map, more or less lol.
This map is based on the movie with its same name, CUBE (http://www.imdb.com/title/tt0123755/). I really recommend you to watch it and you’ll probably understand more things about the map. But if you play the map before watching the movie, I warn you that you’ll probably see some spoilers.
Well, in the film some people were trapped inside a cube surrounded by other cubes with different colors. Then, they realized the cubes were moving. The characters had to find the way out of this labyrinth of moving cubes.
And, basically, my map is more or less the same, but with zombies, perks, weapons, etc.
This map is not prepared to do rounds; just to escape, but you can try it if you want.

v1.1 Fixes
– Fixed a bug where some doors could be paid multiple times if the player kept pressing use.
 – Fixed infinite perks glitch.
 – Fixed a missing “wall” weapon.
 – Fixed MP-40 hintstring.
 – Added missing PaP knuckle crack.
 – Improved teleporting method.
 – Made it easier to get the 6th perk slot. Shit. Just realized the code is wrong, so it has the same difficulty… Sorry.
 – Changed some weapon stats.
 – Probably fixed non solid doors and rounds not ending (not sure, can’t test that).

v1.1.1 Fixes
– Fixed jumping bug.
 – “Transparent” doors bug might be fixed (I think it had to do with the jumping bug; if not, it’s probably not fixed). :(
 – Now it’s actually easier to get the 6th perk slot.
 – Fixed some other minor bugs.

Some bugs I couldn’t fix: game crashing (can’t play 1 hour to try to find where the hell the problem is); some Infection bugs (I don’t think I’ll ever update Infection…).

Features
– Moving rooms.
 – Ending.
 – Round break.
 – Some easter eggs, some of them related with the movie.
 – Co-op auto Quick Revive.
 – Gamemodes.*
 – There’s a little tutorial in the main menu that I recommend you to take a look before playing the map.

*Infection: after some time fighting against zombies, the players get infected and they have to move quickly to find a cure somewhere in the map (survive solo or compete for the cures with your friends on coop).

Credits
– BluntStuffy
 – MakeCents
 – HarryBo21
 – PROxFTW
 – DidUknowiPwn
 – shippuden1592
 – RDV
 – Rorke
 – MrDunlop4
 – Sanya
 – Turbosquid (website)
Testers
 – HitmanVere
 – killingerk
 – JiffyNoodles
 – animallover
 – Rorke
 – Undeadmetal
 – MajorPwnege01
 – MakeCents
 – greeniezk5
 – Hass777
 – xWunderfuLx

(PM if you feel you’re missing).

Top escapists
– TheRelaxingEnd (16 rounds)
 – Josseda673 (15 rounds)
 – Darkpoto45 (21 11 9 8 rounds)
 – Yozidox, R-One 93, Darkpoto45 (12 rounds)
 – Darkpoto45, Dunkhan, Chichombah70, YoZiDoX (11 rounds)
 – Darkpoto45, NQnT_iLeks, Chichombah70, YoZiDoX (11 rounds)
 – Darkpoto45, YoZiDoX, Darksmile72 (13 rounds)
 – Darkpoto45, YoZiDoX, NQnT_iLeks (11 rounds)
 – Darkpoto45, YoZiDoX (13 rounds)
 – raziel_louis (12 rounds)

If anybody beats the map, PM me a screenshot or a video, so I can check you actually beat it, and I’ll add you in this section.

Screenshots

Videos

Doom E1M2 Nuclear Plant

Doom E1M2 Nuclear Plant
By: dextro62

THIS MAP REQUIRES T4M TO PLAY. If you don't already have T4M download it below.

T4M Download

You are the legendary doomguy, hells’ demons are defeated, your job is done and you have triumphed over hell itself……but what’s this. Zombies? No one said anything about zombies. But hey, Demons? Zombies? What’s the difference? You pick up your weapon’s and get ready for the horde.

This map will require T4M 

The map is called test2 when you install it.
To play the map solo you have to open console and type “map test2”

Features:
Harry Bo21’s perks
Natesmithzombies weapons
Shootable door (you’ll need to remember this)
Music box with doom music
Buyable ending
No Dogs
Doom textures
Custom start and end round music

Credits:
Harry Bo21-perks and help with various problems
natesmithzombies – weapons and help with various problems
TomBMX – buyable ending, music box
ZK- tutorials, shootable door
thezombiekilla6- fixed a problem with zk’s shootable door script
ADDICTED – Co-op loadscreen and mission screen
MJPWGaming – Custom start and end round musicThe members of UGX-mods for all their help fixing things I was stuck with.
If
 I’ve forgotten anyone please tell me and I’ll add your name.

Beta testers:
B00mld
Cameron

Screenshots

Fort Canada

Fort Canada
Version: Daytime & Nighttime By: GTTClan

After a world wide sandstorm, you find yourself in an abandoned Canadian military base. Your objectives are to fight, survive and escape.

Features: 

– PHD Flopper W/ Dolphine Dive Explosion
– 12 Perks [Solo quick revive, Working Vultures Aid, etc]
– Over 34 weapons [BO3, BO1, AW, MW3, MW2, GHOSTS] W/ REAL DESIGNATIONS to the firearms used by Military/LAW Enforcements and Civilians
– A lot of custom stuff [Textures, Characters, Models, Viewhands, Etc]
– Buyable Ending
– Open Map [Lots of running space with MANY spawners EVERYWHERE]
– All weapons have as close to REAL damage as possible when it comes to Calibers/Ammo Type Ex. 5,56 NATO will be weaker than 7,62 but will have better range or what ever depending on the gun itself. 
– And MUCH MORE

 

Things to keep in mind:

– THIS MAP IS CALLED BOXCHALLENGE WHEN YOU INSTALL IT
– If zombies turn WHITE, RE-INSTALL THE MAP. I don’t know what causes them to turn white.
– Recommended playing CO-OP [Way more fun]
– Specular map makes the viewhands shiny, but makes the map look better
– Some guns do not have custom camos after PAP
– Follow the objectives there quite easy ;)
– Everything in the map is intentional. Everything around the map and the weapons. Nothing is game breaking. ;)
– Do NOT turn off Power. It cannot be turned back on after.

 

Credits:

Alpha Tester: 

ZeLowKey – Helped with some ideas

Credits for content:

ricko0z – Helped mapping/Lighting/Weapons
Harry Bo21 – Perks
WoLf_GoLd – Weapons
Rorke – Weapons/BO2 Run & Walk
MrDunlop4 – BO2 Character Models/Zombie Eyes
asus89 – BO2 Models/Vehicles
IperBreach86 – BO3 Powerup Effect
JR Imagine – HUD/Script Placer
Sniperbolts Tutorial
Treminaor/UGX
TomBMX – File Movers

If you are NOT credited above and notice something in this map that is from you, comment below

 

Names No longer really GTTClan anymore, It’s TACWolf incase you wonder ingame who the heck is TACWolf  ;D

 

**MAP WILL UPDATE SOMETIMES SO CHECK BACK**

 

FIXES LISTED BELOW IN UPDATE:

 

Fixed Power beside mystery box, 
Daytime version, 
Added 4 New Guns including the M16A4, Desert Eagle .50AE Variant, Maverick, and the FAD. 
Added one new box location, 
added more wallguns, 
Hole has been removed

Screenshots

Videos

Backlot Revisited

Backlot Revisited
By: ConvictioNDR

Backlot Revisted is an update to my 2014 release of Backlot Zombies. New areas, new features, new weapons, new modes, more detail and optimization improvements.
Features:
– Complete arsenal of modern weapons.
– Difficulty option.
– Gun game. Get so many kills to move on to the next gun. First to the final gun wins.
– One in the Chamber. Everyone has a Deagle with 1 bullet. 1 kill = 1 bullet given. Survive as long as you can.
– Sharpshooter. Every player is given a new random gun every 1 minute 15 seconds. First to 250 kills wins.
– Ragtime mode (solo only). Turns the map into an old silent film complete with piano music. Works in any mode and the music is YouTube safe as it’s from BO2.
– Toggle Verrukt sprinters on or off.
– Challenge and reward system.
– Defeatable ending.
– Weapon lockers.
– Solo Scoreboard
And more to be found through playing.

Credits:
AndreTheTirant – Help with various things in scripting and Radiant work.
Bluntstuffy – Rigged aliens, soul chests.
CODCZ115 – Loading Screen.
DidUknowiPwn – Gun Game and other scripting stuff.
jei9363 – Zipline script.
Jiffy Noodles – Some upgraded weapon names.
Make Cents – Randomize perk machines script.
PROxFTW – Solo scoreboard.
ShotgunRagtime – Some upgraded weapon names and testing.
Swazzy – HUD 
Tom-BMX – Lime, Lemon, Xmodel Utils, xanim exporter, maya tanim plugin, iwi to dds converter, ghosts sound exporter.
Treminaor – Hintstring fix.
Yaph1l – Typewriter intro, zombie head in a jar.
ZCTxCHAOSx- Captain’s Curse and testing.

Screenshots

Videos

Hogwarts

Hogwarts
Version UGX Mod 1.1(Beta) By: Gamefreak2ful

Dark times in Hogwarts. This normally peaceful magical place is now haunted with undead creatures.
The students are evacuated and it’s now on you to clean up… with GUNS!

Features:

  • UGX Mod 1.1
  • Buyable Ending
  • Original Textures, Models and Sounds from Harry Potter and the Chamber of Secrets (PC Game)
  • Exact rebuilds of parts from the original pc game
  • Maybe a nostalgic feeling


Credits:

Mapper:

  • Wollmilchsau(Gamefreak2ful)


Textures, Models and Sounds:

  • Amaze Entertainment and EA Games (ported and converted by Me)


Playtesters:

  • Superchaschper
  • TheKetio
  • Cambloid


and the UGX Team, UGX Community and Koops Harry Potter Editor.

Please note:

The UGX Mod 1.1 is still in Beta. You have to change the UGX Settings in the menu (choose something in the Weapon Bob Option) to prevent the missing start button bug.

Feel free to report bugs to me, so I can fix them.
Report bugs, that are related with the UGX Mod, here:
http://ugx-mods.com/forum/index.php/topic,9571.0.html

You can only play with 2 players at the same time. This is a bug from the UGX Mod 1.1. I will update the map when a working update is released. 
For a temporary workaround type “pause” in the console if you stuck.

Screenshots

Videos

Orbit

Orbit
Version 1.2 By: MakeCents

Back Story



They thought they developed an endless source of safe power from things found floating in space. They created the GRAVITRON, which seemed to emit harmless radiation… or so they thought. After the accidental death on the station they found out different. That worker didn’t stay dead… The scientist attempted to lock it up in Sector 9 and escape to earth, but they didn’t know they and the entire earth were already infected. Three of the scientist teleported to earth while one stayed back to disable the space station. Little did they know what we know now. We must reverse the GRAVITRON. This should cure the earth and stop the infection from growing. 
First power up the teleporters and then go retrieve the keycards from where the scientist teleported and unlock sector 9. We can’t access Sector 9 without them. Then reverse the GRAVITRON. It’s up to you…

Or just play gun game, that’s fun too.

Features



 – Campaign style map with beatable (not buyable) ending.
 – Mod designed for:
     – Replayability, randomizing spawns, players, starting pistols, events, perk locations, weapon locations, and more…
     – Coop with extra options, trade weapons with other players, share points, or share the box weapons, and more…
     – All players, with three difficulty levels adjusting boss health, number of sprinters, and power up times, and more…
 – Custom guns, perks, box, zombies, ees, knife, and everything else. Yeah pretty much everything is custom.
 – Gun game with options

Credits






Extra credit:
 – My wife: for the voice over’s for the station announcer and dealing with me putting so much time into this

The Making Of ORBiT



This is Tudark’s, and my, 2nd map each, and our first map together. We set out with many goals, we feel we almost reached, and have learned a lot. We hope you enjoy ORBiT with limited bugs. To get the full affect of ORBiT you should play it more than once since many things change everytime you play.

CAUTION


 – Some fx don’t play when you first load the map, so it is always best to restart it once all players are loaded. Restart ORBiT just for fun to see all the different places you can spawn in!
 – If using t4m, don’t play on the highest settings, texture bugs could happen.
 – If game is crashing, and you have turned down settings, try turning off spec maps and playing in windowed mode

THANKS


Thank you to everyone involved for helping us get through this! Its a lot of fun to start a map but finishing them is another story. This one would have been next to impossible without so many people helping! Special thanks to everyone that made videos and helped on UGX so I could get as many bugs out as possible.

Screenshots

Videos

Der Keres

Der Keres
Version: 0.8 By: CreepersAreEpic

(“Keres” is the female Greek goddess of violent/cruel death)

DESCRIPTION:
“Der Keres” is the next map in my custom zombies series following Overgrowth 115!  The premise of the map is that there are 3 different bases that connect across the earth: Der Riese (Germany), Der Eisendrache (Austria) and the most secretive base, Der Keres (Scotland). These three bases were constructed to form a path across Europe to allow Group 935 to expand to different environments and test conditions. A bunch of drunk Scottish weirdos find themselves randomly inside this abandoned German testing facility and so as any sane Scottish person would do, they arm themselves because they hear a noise. The screeches of the zombies get ever closer as they descend on the 4 lads, shouting “#HereWe” as they approach.

IMPLEMENTED FEATURES:
–   53 weapons from: COD4, WaW (re-animated), MW2, BO, MW3, BO2, Ghosts, AW, BO3 and custom weapons
–   Custom animations for PPSH (by Ray)
–   Progress bar for zombie counter
–   Origins Hud
–   UGX style of points
–   Stacking perks (8 perk limit so 4 perks ontop of 4 perks as shown in screenshots)
–   Bold Arial font
–   Custom textures (royalty-free from http://spiralgraphics.biz/packs/index.htm)
–   Perks from WaW, BO, BO2 and BO3, courtesy of HarryBo21 (yes, this is now V5.0.0 with the BO3 ammos  :rainbow:)
–   Banana Colada
–   Wunderfizz
–   2-sided map layout (like Der Riese)
–   Well detailed
–   Glowing wallbuys
–   Mystery box start location randomised
–   FX
–   Ray Gun Mk2
–   Wunderwaffe DG-2
–   Vision file (makes the player’s vision have more contrast creating a more realistic environment)
–   Hell’s Retriver/Redeemer + wolves
–   Bonus Points Powerup
–   Instant Nuke
–   Max ammo refills current clip
–   Red zombie eye fx
–   New “Der Eisendrache” mystery box model by Tim Smith
–   Teleporters
–   Snow FX
–   Custom round sounds
–   Small chance of verruckt runners in later rounds (don’t worry it’s not that bad XD)
–   Double PaP
–   Custom PaP Camo
–   Origins PaP machine
–   Shootable easter egg
–   Buyable ending
–   New origins viewhands
–   “Challenge” mode has been added to the main menu (This is OPTIONAL for FUN! Makes all zombies verruckt runners from round 1 and decreases the spawn delay significantly)
–   Custom solo/co-op and pause screens
–   Round break script
–   Intro text
–   NO HELLHOUNDS!

RELEASE DATE: 14th/15th of August 2016

Thanks for reading, I’ve really tried hard with this map and I hope you will all enjoy it when it releases! :D

Leave any suggestions or comments down below! :)

Thank you,

– Ping998

Screenshots

Videos

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